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[addet] Orange 16x16

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xAiM4HeaD

Fast Nova
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Joined: 28.06.2012, 17:38

Post 25.08.2012, 15:07

Re: Orange 16x16

Annother Try... :D

Not really sure..

Image


Image

Quality is better. Upload made it worse




Or this:



Image

Sponsor

Post 25.08.2012, 15:07

Re: Re: Orange 16x16

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dcode

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Post 25.08.2012, 15:26

Re: Orange 16x16

The white path graphically looked a lot better. Of course it has been white, though.
Think it, design it, build it, run it. That's what I do.
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xAiM4HeaD

Fast Nova
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Post 25.08.2012, 15:35

Re: Orange 16x16

yeah. It was a very very light grey, almost white. But they were right with the visibility, weren't they?

Image



EDIT:

Still trying to find the right pathcolor.


I forgot to change the bridges color. Please ignore this. I will change it in the final version of course....
Just trying some colors for you :D

[spoiler]Image
Image[/spoiler]
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bimm

Large Manta
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Post 25.08.2012, 16:19

Re: Orange 16x16

..
Last edited by bimm on 21.10.2012, 00:11, edited 1 time in total.
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Pezinator

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Post 25.08.2012, 16:24

Re: Orange 16x16

stimmt. Ein verlauf täte der map nämlich gut wobei du allerdings drauf achten musst, dass du ihn einfach lässt, sonst könnte der Pfad nicht mehr so gut zum restlichen Design passen.
"Have no fear of perfection; you'll never reach it."
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xAiM4HeaD

Fast Nova
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Post 25.08.2012, 16:26

Re: Orange 16x16

inwiefern verlauf? über die ganze map oder verlauf durch ein kästchen des pfades jetzt ?


schaut mal im letzten Post im Spoiler, das untere Bild. Da ist ja ganz am anfang noch ein Rest eines dunklen Verlaufs. So nur halt sichtbarer?
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Pezinator

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Post 25.08.2012, 16:28

Re: Orange 16x16

Bei den brücken die dünkleren felder gefallen mir überhaupt nicht. Das verwirrt ziemlich. Ich meine innerhalb des pfades. dass du den Pfad nicht nur weiß lässt sondern von weiß nach schwarz oder grau. Den Hintergrund finde ich schon gut. Jetz müsste nur mehr der Pfad passen.
"Have no fear of perfection; you'll never reach it."
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bimm

Large Manta
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Post 25.08.2012, 16:32

Re: Orange 16x16

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Attachments
map_orange_neu.png
map_orange_neu.png (189.19 KiB) Viewed 3102 times
map_orange_neu.png
map_orange_neu.png (239.9 KiB) Viewed 3103 times
Last edited by bimm on 21.10.2012, 00:15, edited 1 time in total.
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xAiM4HeaD

Fast Nova
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Post 26.08.2012, 14:58

Re: Orange 16x16

Pezinator wrote:Bei den brücken die dünkleren felder gefallen mir überhaupt nicht. Das verwirrt ziemlich. Ich meine innerhalb des pfades. dass du den Pfad nicht nur weiß lässt sondern von weiß nach schwarz oder grau. Den Hintergrund finde ich schon gut. Jetz müsste nur mehr der Pfad passen.

...................................................... :|

xAiM4HeaD wrote:Still trying to find the right pathcolor.


I forgot to change the bridges color. Please ignore this. I will change it in the final version of course....




New Trys
[spoiler]Image
Image
Image[/spoiler]
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ALT

Big Toucan
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Post 27.08.2012, 11:40

Re: Orange 16x16

Pezinator wrote:Exactly you just have to build them at the right positions than nobody cares. So where is the problem? if you build them at the right positions in this map they will find some creeps to shoot at. ;)

The problem is when there comes a shark for example, my white rocket aims at it, but when it goes under bridge, the rocket will find some mercury to shoot at. And this will happen every single time and no shots will be shot at the shark!

Also, stop mis-using spoiler tags!
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ALT

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Post 27.08.2012, 11:43

Re: Orange 16x16

xAiM4HeaD wrote:I had no idea which color is in good contrast to that orange. Black wasn't.

Black is the best background color!

I tried and looks good.
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Pezinator

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Post 27.08.2012, 13:49

Re: Orange 16x16

ALT wrote:The problem is when there comes a shark for example, my white rocket aims at it, but when it goes under bridge, the rocket will find some mercury to shoot at. And this will happen every single time and no shots will be shot at the shark!

Also, stop mis-using spoiler tags!


I use spoile tags because all this stuff has nothing to do with the improvement of the map. Hmm. That's a problem of course. I have an idea. Maybe ( i know... This is really difficult) you could built the rockets after the tunnels or you could even build a tesla. I know it may be quite difficult to rethink the fullrocket strategy, but i am sure you can do that. I know you already hated the tunnels on defcon. I have to say that the tunnels on defcon are hard to deff, but i managed to do it. And if it is possible to defend defcon it is possible to defend this map.
"Have no fear of perfection; you'll never reach it."
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xAiM4HeaD

Fast Nova
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Joined: 28.06.2012, 17:38

Post 27.08.2012, 16:21

Re: Orange 16x16

ALT wrote:
xAiM4HeaD wrote:I had no idea which color is in good contrast to that orange. Black wasn't.

Black is the best background color!

I tried and looks good.



I dont need background colors. And black as pathcolor is bad.



And you example with the fail rocketshots at shark:

they will stop two times and will be closed to good rockets about 4-5 several times.
With good tactics and Ultimates starting off from the bridge, it should be fine.


I would still remove them if the path would be understandable
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ALT

Big Toucan
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Post 27.08.2012, 20:18

Re: Orange 16x16

Pezinator wrote:
ALT wrote:The problem is when there comes a shark for example, my white rocket aims at it, but when it goes under bridge, the rocket will find some mercury to shoot at. And this will happen every single time and no shots will be shot at the shark!

Also, stop mis-using spoiler tags!


I use spoile tags because all this stuff has nothing to do with the improvement of the map. Hmm. That's a problem of course. I have an idea. Maybe ( i know... This is really difficult) you could built the rockets after the tunnels or you could even build a tesla. I know it may be quite difficult to rethink the fullrocket strategy, but i am sure you can do that. I know you already hated the tunnels on defcon. I have to say that the tunnels on defcon are hard to deff, but i managed to do it. And if it is possible to defend defcon it is possible to defend this map.

after the tunnels? you kidding bro? the rocket would cover all the tunnels anyways.

tunnels make no sense on this map.

the only map i know they make sense is the NYC map where creeps go inside that building. and the PARIS map too, it makes sense. But if the tunnels are 1 block in length, they just PISS ME OFF. "hey, i will shoot that shark.. oh wait, i cant, it went under a bridge and came out instantly, but my rocket cant follow it anymore, aww, game over. gg."
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dcode

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Post 27.08.2012, 20:53

Re: Orange 16x16

Just inverted the path and added a few details :)

Btw. I think tunnels are not a real problem because you can simply place missile silos at the right spots using a specific strategy (e.g. farthest with outer range starting on top of the tunnel) to circumvent them. It's an additional challenge that breaks the annoying "just spam missile silos everywhere to win" tactics. Maybe even Tesla Towers or later Ion Cannons make more sence - why not build them? Additionally, we have already so many maps that make no use of tunnels entirely so that you can simply play another map if this is not the challenge level you want to play :P
Attachments
ORANGE.jpg
ORANGE inverted + bridges
ORANGE.jpg (31.15 KiB) Viewed 3053 times
Think it, design it, build it, run it. That's what I do.
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C0re

Big Toucan
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Post 27.08.2012, 21:07

Re: Orange 16x16

add it :D
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Pezinator

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Post 27.08.2012, 21:20

Re: Orange 16x16

Great. I would go for it!
"Have no fear of perfection; you'll never reach it."
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indeX

Shark
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Post 27.08.2012, 22:05

Re: Orange 16x16

Simple. A little bit sharper?
Vorsprung durch Technik :p
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Pezinator

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Post 28.08.2012, 09:42

Re: Orange 16x16

Think so? I think it is sharp.. What isn't sharp enough on the map?
"Have no fear of perfection; you'll never reach it."
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xAiM4HeaD

Fast Nova
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Joined: 28.06.2012, 17:38

Post 31.08.2012, 16:00

Re: Orange 16x16

Brilliant!
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