Map Critics
for the ease of work, i only linked the ones i am not fully OK with.
alphabetically:
[spoiler]4STOPS:
fine
AIRPORT:
idk, never played. messy graphics
ANGEL:
the middle of the picture is extremely light. can you even see white towers? Not cool!http://www.creeptd.com/en/maps/ANGEL
ARENA:
fine, classic
ATOMIC:
Cannot see which ways/turns the creeps are going to take. Not cool! http://www.creeptd.com/en/maps/ATOMIC
BANGARANG:
Diagonal path segments, epileptic background. not cool!
http://www.creeptd.com/en/maps/BANGARANG
BAY:
Diagonal Path segments. not cool!
http://www.creeptd.com/en/maps/BAY
BERINGSTRASSE:
fine
BIOHAZARD:
This background remembers me of my dying graphics card, it looked just like that back then. also, path outline too thick. horrible!
http://www.creeptd.com/en/maps/BIOHAZARD
BLACKART:
fine
BLACKOUT:
Due to the extra long tunnels not to my liking, but well...
BLOODLINES:
fine
BLUEWORLD:
fine
BOMB:
fine
BOULDERDASH:
horrible, oversaturated high-contrast background. very bad ratings.
http://www.creeptd.com/en/maps/BOULDERDASH
BUBBLES:
fine
CAMOUFLAGE:
Not sure if these are tunnels.
http://www.creeptd.com/en/maps/CAMOUFLAGE
CHURCH:
fine
CIRCLE:
fine
CIRCLECHAOS:
fine
CIRCLESTAR:
fine
CIRCLETYCOON:
messy path texture. not cool!
http://www.creeptd.com/en/maps/CIRCLETYCOON
CIRCLEVECTOR:
fine
CLIFFWAR:
fine
COLORDOT:
fine. the path is a bit twisted tho...
http://www.creeptd.com/en/maps/COLORDOT
CONSTELLATION:
fine
COLORBREEZE:
horrible. the curves suggest that the creeps move along them, but they don't.
http://www.creeptd.com/en/maps/COOLBREEZE
CORRODED:
fine
CROSSVECTOR:
the texture in the path edges is a little annoying.
http://www.creeptd.com/en/maps/CROSSVECTOR
CRYSTAL:
fine
DARKVECTOR:
fine
DEFCON:
fine
DESK:
the blocked spots are not obvious. the ruler is not blocked, but when i played it, i felt it should be.
http://www.creeptd.com/en/maps/DESK
DIAMONDRUSH:
fine
DONTWORRY:
not sure about that one.
http://www.creeptd.com/en/maps/DONTWORRY
DOODLE:
the drawings don't suit very well into the game. also, the spaces they block aren't clearly visible at the borders of the drawings. not cool.
http://www.creeptd.com/en/maps/DOODLE
EIGHTORB:
fine
EMERALD:
fine
FLYINGORB:
fine
GEWITTER:
fine
GHOSTERY:
fine
GRASSLAND:
fine
GREEN:
fine
HANDY:
fine
HELLMARCH:
fine
HOLLYWOOD:
fine
HOTROUND:
baaaaaad. the circle suggest that the creeps move in a smooth circle, but they obviously dont.
http://www.creeptd.com/en/maps/HOTROUND
ICEWORLD:
the blocked spots seem very randomly placed. you never know if a certain spot around the planet is blocked or not.
http://www.creeptd.com/en/maps/ICEWORLD
INDUSTRY:
cant really tell which turns the creeps take. the 2 arrows are not enough to clear that up.
ISLANDS:
Not clear which spots are blocked. also, the speed-up happens quite unexpectedly.
http://www.creeptd.com/en/maps/ISLANDS
JUMPINGCREEPS:
fine
JUNGLETOUR:
fine
KEEPOFFTHEGRASS:
fine
LABYRINTH:
i find the labyrinth-lines quite confusing since they have nothing to do with the path. also, very bad rating (+11, 2, -18)
http://www.creeptd.com/en/maps/LABYRINTH
LADDER:
fine
LADDERVECTOR:
fine
LADYLIKE:
fine
LAVA:
fine.
LAVACHAIN:
fine
LEMONDOT:
Baaaaad. the path in the white stain is quite counter-intuitive. also, the #FFFFFF white is bad for creep-visibility (cant see white creeps at all).
http://www.creeptd.com/en/maps/LEMONDOT
LIMIT:
fine
LINETOWERWARS:
fine
LONG:
fine
LONGSPEEDVEC:
fine.
LOOPINGS:
baaaaad. graphics shows circles, but the creeps dont move along em. also, contains diagonals. very bad rating (+8, 3, -12)
http://www.creeptd.com/en/maps/LOOPINGS
MAGICMIKE:
fine
MINIQUADCORE:
fine
MOTHERSHIP:
the graphic overlaps the path, makes it look messy. if the actual mothership weren't there, it'd be fine.
http://www.creeptd.com/en/maps/MOTHERSHIP
MUMBLES:
fine
NOVA:
fine
NYC:
huge mess. no idea where the creeps are going. very bad rating (+10, 4, -21)
http://www.creeptd.com/en/maps/NYC
OBSESSION:
fine
OCTOCORE:
omg. no clue what the creeps are doing on this map. rating (+4, 4, -20)
http://www.creeptd.com/en/maps/OCTOCORE
OLDPAPER:
fine
OLYMPICS:
Again circles that the creeps dont follow. Rating (+5, 1, -25)
http://www.creeptd.com/en/maps/OLYMPICS
ORANGE:
no idea which way the creeps take. the arrows are not only for nothing, they are actually misleading. baaad
http://www.creeptd.com/en/maps/ORANGE
PARIS:
uh ok....
PINKPLANET:
fine
PLANB:
chaotic and confusing. rating (-11, 2, -23)
http://www.creeptd.com/en/maps/PLANB
PLASMAVECTOR:
fine
PLOX:
fine
PROVINGGROUNDS:
fine
REDVECTOR:
fine
REDWORLD:
fine
RENEGADE:
Not too popular, probably due to the creeps coming from both sides.
http://www.creeptd.com/en/maps/RENEGADE
RESTRICTED:
fine.... rating tho: (+6, 2, -13)
http://www.creeptd.com/en/maps/RESTRICTED
RICHTUNGSWECHSEL:
one of the most popular maps. but why is the image quality so bad? looks like a badly saved jpg...
http://www.creeptd.com/en/maps/RICHTUNGSWECHSEL
ROUNDNROUND:
largely a split path. rating: (+5, 4, -25)
http://www.creeptd.com/en/maps/ROUNDNROUND
RUBYTILES:
fine
SANDBANK:
fine
SCREEN:
fine
SENFGLAS:
fine. path texture is ugly tho
http://www.creeptd.com/en/maps/SENFGLAS
SKYLAND:
fine. i hope the clouds arent blocked.
http://www.creeptd.com/en/maps/SKYLAND
SMILE:
rating: (+9, 2, -18)
http://www.creeptd.com/en/maps/SMILE
SNAKYPATH:
baaaad. diagonal paths. rating (+8, 2, -22) also, the path texture is pure psychegelic randomness.
http://www.creeptd.com/en/maps/SNAKYPATH
SOBER:
fine
SPECIAL
fine
SPECIES:
fine
SPEEDCOOP:
fine
SPEEDLOOP:
in the 4-player-view. one round corner is missing. could easily be added.
http://www.creeptd.com/en/maps/SPEEDLOOP
same goes for speedloopx2
SPEEDVECTOR:
fine
SPHERE:
fine
SPLATTER:
rating: (+7, 6, -19)
http://www.creeptd.com/en/maps/SPLATTER
SPONGLE:
fine
STONES:
fine
STROBE:
fine
TREASURE:
graphics dont fit the real path too well (too distorted). also bad rating (+7, 4, -12)
http://www.creeptd.com/en/maps/TREASURE
TRICKY:
fine
TWOSQUARES:
fine
VERLAUFEN:
fine
VIRUS:
fine
VORTEX:
fine
WHIRLPOOL:
fine
WINTERMAUL:
fine
WOODSTOCK:
fine
YELLOWPATH:
baaad. very different path lenghts (85, 141). rating: (-7, 0, -15).
http://www.creeptd.com/en/maps/YELLOWPATH[/spoiler]