woody 16x16
Moderator: Map Officer
9 posts
• Page 1 of 1
Re: [16x16]woody
i think this map is unplayable, because the paths are too short (two-thirds length Speedvector) and there isn't any really good deffspot. You just have to send mercurys and you'll win.
Re: [16x16]woody
It should be nearly similar to speedvector with the different of 4 lines, where the creeps could start.
I don't think that mercurys are enough for it (place on crossroads turrets), but it would be interesting to see how it works
I don't think that mercurys are enough for it (place on crossroads turrets), but it would be interesting to see how it works
Re: [16x16]woody
I think you could improves your map by creating at least one defense spot where defending all lines in common in the early game is possible. Else it may be too frustrating. Furthermore the graphics is too basic imho, you can do better
Think it, design it, build it, run it. That's what I do.
Re: [16x16]woody
Sorry, but i think the Map is not really good..
The Design is boring, and the path is not good... too much entries and too much endings i think.
The Design is boring, and the path is not good... too much entries and too much endings i think.
Newton ist tot...
Einstein ist tot...
... und mir ist auch schon ganz schlecht!!!
Einstein ist tot...
... und mir ist auch schon ganz schlecht!!!
Re: [16x16]woody
I agree with ellie! Please create longer maps or less paths.
Re: [16x16]woody
ok. i'll work on it!
Re: woody 16x16
Path is no ok.
Design is ok.
Design is ok.
9 posts
• Page 1 of 1
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