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smile [16x16]

Moderator: Map Officer

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merkun

Mercury
Mercury

Posts: 2

Joined: 07.08.2015, 21:57

Post 31.08.2016, 15:49

smile [16x16]

I made a simple map to try the editor I don't know what else to say really.
Creeps enter at the bottom right and follow the path to the end.
Attachments
smile.zip
(17.55 KiB) Downloaded 72 times
Last edited by merkun on 06.09.2016, 12:00, edited 1 time in total.

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Post 31.08.2016, 15:49

Re: smile [16x16]

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Knappe8

Shark
Shark

Posts: 401

Joined: 12.12.2011, 21:22

Post 31.08.2016, 16:14

Re: smile [16x16]

Well.
I rly like the path the creeps take.

The design is not great, and I am sure you have to rework it.
Have you tested, if you can see all creeps/towers with those background colors?

Also add an image of the Map to your post pls.
So everyone can see your map without having to download it.

Greetings
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merkun

Mercury
Mercury

Posts: 2

Joined: 07.08.2015, 21:57

Post 06.09.2016, 11:57

Re: smile [16x16]

I know the design needs work I only started with something basic.
In all honesty I don't know how to test the map out I haven't created one before.
Attachments
smile.jpeg
The red marks the path the creeps follow
smile.jpeg (24.3 KiB) Viewed 3122 times
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Bianca1989

User avatar

Shark
Shark

Posts: 495

Joined: 28.10.2011, 19:02

Location: ♥ Österreich ♥

Post 11.09.2016, 10:57

Re: smile [16x16]

i dont think, that we need such maps like this in game. Design looks rly bad and the path doesnt look good..

The colours are awful, and smileys looks like the letter "ü". You should use some symetrical design for the map.

just my opinion, dont take it the wrong way. 8-)
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Knappe8

Shark
Shark

Posts: 401

Joined: 12.12.2011, 21:22

Post 11.09.2016, 14:20

Re: smile [16x16]

I rly don't like the new toxic Bianca.
That rly sucks!
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Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 14.12.2016, 18:53

Re: smile [16x16]

form:

correct format? Yes
all files? Yes
length: short
correct multiplayer mode? No


design:

characteristics 4/5
background design 0/5
path design 1/5
details 0/5
good resolution 4/5


playability:

variety 1/5
fun 2/5
def positions 4/5
creep visibility 0/5 *red creps?
tower visibility 5/5 *black's best
apparent path course 0/5

21/55 *nothing spezial, lazy map design, path is quite okay, green eyes disturbing
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.01.2017, 09:58

Re: smile [16x16]

The path trys new ways which is good but the current design does not achieve the minimum requirements.

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