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{16x16} PureNRG

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Flipper

Ray
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Joined: 23.08.2012, 02:52

Post 27.06.2013, 00:18

{16x16} PureNRG



Might be too light for White creeps
Starts at bootom, Goes up then to right, goes under , continues right,down, left, up, over, under, up, left,down, right, over,right, up, right
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Post 27.06.2013, 00:18

Re: {16x16} PureNRG

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aleqqqs

Racing Mamba
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Post 27.06.2013, 10:18

Re: {16x16} PureNRG

Flipper wrote:Starts at bootom, Goes up then to right, goes under , continues right,down, left, up, over, under, up, left,down, right, over,right, up, right


haha thanks, i figured xD


thanks for submitting a map. the color aint too bright for white creeps, but the design is not very appealing to me. you might want to create a suitable background, i think the path also might look better on a different background.
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Jolene

Large Manta
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Post 27.06.2013, 16:33

Re: {16x16} PureNRG

the path is quite good actually, but the design needs a total makeover.
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Flipper

Ray
Ray

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Post 29.06.2013, 01:01

Re: {16x16} PureNRG

I was trying to go for a neon look but it went sideways....
I initially thought it looked good but upon reflection....not so much,
Will try a different theme
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Flipper

Ray
Ray

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Post 10.07.2013, 00:22

Re: {16x16} PureNRG

thoughts?
New name: Rusty
rusted.jpg
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dcode

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Mothership
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Post 10.07.2013, 01:07

Re: {16x16} PureNRG

For my liking it's looking too fuzzy :)
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Express Raptor
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Post 14.03.2014, 23:03

Re: {16x16} PureNRG

Whats about this map here Flipper you are going to redo your design to make it a bit less fuzzy?
"Have no fear of perfection; you'll never reach it."
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Flipper

Ray
Ray

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Post 17.03.2014, 06:28

Re: {16x16} PureNRG

kinda forgot about this one :Blush:
I can give it a face lift

not feeling very inspired on motifs See what I can come up with.

It seems a little too similar to Dominator which is in testing...
what do you think?
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 17.03.2014, 07:55

Re: {16x16} PureNRG

Ok forget rusty.....

Back to pureNRG:
Got stuck on a motif, then was watching something on the CERN LHC :idea:

pureNRG.jpg
pureNRG.jpg (98.51 KiB) Viewed 4726 times


and the 4 way, (i didn;t get it exactly lined up in my cut/paste/rotate.



To Manuel: Yes I know that the collider only shoots protrons and that they go in a circular motion. I am sorry that I am not representing molecules accurately. I am sorry that I am not matching with the proper atomic weights. Or anything else you can think of......this is a game!
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Pezinator

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Post 30.03.2014, 01:15

Re: {16x16} PureNRG

Hmm actually I would have gone with rusty. I liked the colour and the design is not overloaded so much. Only thing you would have had to remove was fuzzyness. Make it look a bit clearer, not like: Do I have my glasses on? Oh now it looks clear.

The new design is a little bit to crazy for me. I'd go with: Keep it easy, simple and good.
"Have no fear of perfection; you'll never reach it."
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Flipper

Ray
Ray

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Post 30.03.2014, 06:55

Re: {16x16} PureNRG

So at this point the path is good to go?

it is strictly a design issue? OK I will work on a few motifs then.
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Seraph07

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Post 30.03.2014, 08:57

Re: {16x16} PureNRG

The path has some good deffspots, unluckily the secound circle is harder to deff than the first one.
Will be interesting to play this map.

Please work on an improved design. :)
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Seraph07

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Post 18.01.2017, 12:33

Re: {16x16} PureNRG

Path is good.
Design is ok.

Zipfile is missing.

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