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Hazard 16x32

Moderator: Map Officer

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rutturet

Mercury
Mercury

Posts: 2

Joined: 08.06.2012, 23:48

Post 20.06.2012, 03:56

Hazard 16x32

We have to get this map for 2vs2 coop play!

Path:
240
Creeps randomly choose their path at all intersections. They can go anywhere except up, with one small exception. In the start there's a more likely chance for the creep to not go straight down. And in the end it's more likely a creep will not go straight down also. A quite hard map to play. No special features used.

Image
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[spoiler]Image[/spoiler]

hazard.zip
Zip file containing the map image and path file
(46.64 KiB) Downloaded 61 times
hazard.zip
Zip file containing the map image and path file
(46.64 KiB) Downloaded 61 times

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Post 20.06.2012, 03:56

Re: Hazard 16x32

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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 20.06.2012, 20:11

Re: Hazard 16 x 32

Hmm. I am sorry, but I don't like the idea that the creeps randomly choose there path. This is really bad for combos and even worse to defend. I already hate PlanB which was made out of the same idea. I simply wanna have a clear path.
"Have no fear of perfection; you'll never reach it."
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rutturet

Mercury
Mercury

Posts: 2

Joined: 08.06.2012, 23:48

Post 20.06.2012, 23:20

Re: Hazard 16 x 32

Thank you for the comment.

Many people such as I, like to play on maps that have a very challenging and complicated path. Plan B is the only one available for coop, so this would be a great addition and alternative.
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 21.06.2012, 00:03

Re: Hazard 16x32

ok you know my opinion of the map, but I have to be a bit objektiv at least
At first how can you say, that they rather go right than straight down. The chance is 50:50 which means it is completely random. The path is interessting. It is difficult, but there are some good deffpoints. In my opinion there could be one problem. In PlanB you have an least one deffpoint at the end where all creeps have to go throw. You don't have such a spot in your map.
To talk a bit about the design: It looks quite nice. Basically i like the idea, but I am not completely convinced about it. I don't know why, but I have the intention that something is missing. I am sorry I can't tell you what :D. Maybe it simply looks a bit boring. Or cause the squares are not fully visible. I have to think a bit about it. Maybe I'll be able to tell you later.
Wait i got one more thing to say. Could you upload a picture with both maps together? Cause I don't think it looks that good if both are together.
"Have no fear of perfection; you'll never reach it."
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ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 21.06.2012, 21:44

Re: Hazard 16x32

What others said. Plus, the only smart place for building is at that logo bottom left corner, since you can be 100% sure creeps walk from there, saving a lot money for defense.

Furthermore, the texture of the map gives me headaches.

Perzinator wrote:but I have the intention that something is missing. I am sorry I can't tell you what

i think you feel the border of the path is missing :)
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Fist

Mako
Mako

Posts: 21

Joined: 27.05.2012, 21:25

Post 22.06.2012, 12:02

Re: Hazard 16x32

I'm okay with it, I don't like the design all that much though. And as mentioned by Pezi, I don't like that there's the possibility to have not a single good def spot, they could go through the left side all the way down right away. To me that's not "difficult" but just WAY too much luck involved. Subjective, but I really don't like that the slightest. ._.
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ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 22.06.2012, 13:13

Re: Hazard 16x32

I think a good map should have maximum of 1 path split into 2 paths. More than that just makes it too much luck involved and isnt nice to play anymore. Even 2 splits is hard and annoying if they are too far away from each other so you need to double your defense, which sucks. (for example ROUNDNROUND map).
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4D0LF

Fast Nova
Fast Nova

Posts: 30

Joined: 02.03.2012, 18:50

Post 22.06.2012, 16:30

Re: Hazard 16x32

Hi,
here are some reasons hwy I dont like the map:

1) Path is too complicated and annoying. Luck factor, clutter, small number of al least decent defending spots etc...

2) The design makes me dizzy. Imagine looking on this for half an hour.

3) There are several similar maps. And they are annoying as well.

4) It ignores possibility of that feeling you want to have, when sending combos and time planning. An important part of the game I think. Thats the main reason for me personally.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 05.03.2017, 23:09

Re: Hazard 16x32

Design is not ok.
Path could be ok, who knows.

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