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Aridlands 16x16

Moderator: Map Officer

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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 12.06.2019, 22:04

Aridlands 16x16

Hello everyone, so i've just created my first map, it's a 16x16 one with a real simplistic concept. It's also my very first map, so feel free to comment what you think about it :).

[Edit] Updated Information. Down below is the old (in red) and the new (in green) info about it.

Information:
Size: 16x16
Entrances: 1
Exits: 1
Loops: 1
Undergrounds: 0
Sections: 63
Blocked Spaces: 33 > 25

Map:




Files:
aridlands.zip
(30.57 KiB) Downloaded 10 times
Last edited by DJmarcos on 15.06.2019, 19:56, edited 6 times in total.

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Post 12.06.2019, 22:04

Re: Aridlands 16x16

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Knappe8

Vulture
Vulture

Posts: 395

Joined: 12.12.2011, 21:22

Post 14.06.2019, 09:08

Re: Aridlands 16x16

That's a nice map.
It will definitly get accepted.

Even though it is certainly not needed... how about polishing the circle in the middle a bit?
In the 4 player version it looks a bit odd.

Greetings
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 14.06.2019, 17:20

Re: Aridlands 16x16

Thanks Knapper. I'm looking into it, to polish and let the middle circle smoother for the 4-Players view. Also i'm thinking about removing the middle bridge and turn it into a normal asphalt path. I'll be posting an updated version soon.
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 14.06.2019, 18:44

Re: Aridlands 16x16

Map Update:
The new version of the map is slightly different from the original version. The path remains the same, but there are now less blocked cells, allowing for more tower placement.

Changes:
- Removed the bridge on the path segment. Now the entire path follows a common design;
- The bottom pond has been made smoother, so the design is now congruent in multiplayer matches.
- Reduced the size of the middle pond, reducing the amount of blocked cells there.

[Edit] The new map assets and information can be seen on the top post. Sorry for the Double-posting, i'm still getting the hang of internet forums :/
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Knappe8

Vulture
Vulture

Posts: 395

Joined: 12.12.2011, 21:22

Post 19.06.2019, 11:47

Re: Aridlands 16x16

Now we have to wait for someone to approve this map.
This may take some time. But I am sure it will be in the Map Pool soon. Well done Mate!
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 20.06.2019, 21:47

Re: Aridlands 16x16

Yeah, hopefully we will see it in the game. Curiously, i was browsing in the game, and just noticed that my map looks quite similiar to the map REDCREEP.
The main differences is that in my map, there are only one main loop and mostly consists of straight paths.
I hope that it won't impact my chances of having the map accepted, as it was entirely coincidental.
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Knappe8

Vulture
Vulture

Posts: 395

Joined: 12.12.2011, 21:22

Post 21.06.2019, 08:35

Re: Aridlands 16x16

Your Map is way different!
Don'T worry. It will play really in another way!
Yours is shorter and harder to defend.

There may be other maps, you could compare it to, but nothinglike it.
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 21.06.2019, 18:47

Re: Aridlands 16x16

Yes, like i said, only quite similiar, but that was probably because i took a glimpse at the 4-Player perspective. Now it's just a matter of waiting for an official response. Also, if it gets accepted i've got some ideas with me that i might implement on another upcoming map as well :) (This time, a 32x16 one). Let's just wait now for an Map Officer/Administrator to evaluate it.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2744

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 10.07.2019, 20:51

Re: Aridlands 16x16

Thank you for sharing your map with us and sorry for the long delay. I didn't expected new maps this year.

ADDED TO FUN

Survivor values:
Easy: 103
Medium: 111
Hard: 115

Gamefiles:
[author] => DJmarcos
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 61
[undergrounds] => 2
[min_length] => 63
[max_length] => 63
[url] => http://www.creeptd.com/mapfiles/aridlands.zip
[thumbnail] => Image
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 13.07.2019, 03:56

Re: Aridlands 16x16

Thanks for accepting Seraph, i'm glad it was evaluated at last :D.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2744

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.07.2019, 12:52

Re: Aridlands 16x16

Are you planing to create more maps? I am thrilled to play new maps and the ones I haven't added yet are not worthy for CTD.

The feedback for The Big Combo Easy was that it's to easy. Can someone please test Medium or Hard if it is possible to built a fulldeff? Otherwise the values will stay.
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DJmarcos

Mako
Mako

Posts: 13

Joined: 25.03.2016, 20:46

Post 13.07.2019, 18:06

Re: Aridlands 16x16

Indeed i am Seraph. I've been thinking about future designs for 32x16 and 32x32 respectively, but recently stopped working on them because i was awaiting the evaluation for this map first.

I've tested the map (Bounty Hunter) and i got to say that it is, in fact,easier than most others. Mjochen achieved wave 119 on The Big Combo: Medium, as you can see in the highscore page.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2744

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.07.2019, 19:04

Re: Aridlands 16x16

New survivor values:

Easy: 107
Medium: 115
Hard: 119

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