Spacestation [32x16]
For the Full-Map perspective, click on the Spoiler below:
The Map mechanics:
The creeps will be sent from the Left (Right if playing on the bottom board) and will exit through the bottom right. Each creep will stop at the clocks zone, before finally marching towards the end.
It's worth noting that the path is not very extense! The creeps will be leaving quickly if you left them unattended.
The special tiles on the middle works as a traffic signal - The green arrows denotes the path where they can follow while the red signs that they can't go that way. Note that they will ignore them if the previous arrow told them to move ahead.
A hard-to-defend map, Spacestation was meant for Player vs player gamemodes, but can also be played in the same manner as any other Survivor games, though it's noticeable more difficult in those modes.
Information:
Author: DJmarcos
Size: 32x16
Starts: 1
Ends: 1
Splittings: 2
Undergrounds: 2 (Start and Exit Only)
Overground: 107 (Total) |Starting path: 7 | Route A: 53 | Route B: 47
Blocked Tiles: 366
[Edit] The Files were updated to match the new layout. Added the new and Full-Sized Screen.
--- Update 16/07/19:
- Fixed two broken coordinates. Located at the Entrance/Exits were a buildable location, wich was not intended.
- The Creeps now immediately enter and leave the map without staying atop them for a while.
--- New Update: 14/07/19:
- New Path Formula: The creeps will only follow two pre-defined path segments. They are weighed between ~66% Main Route and ~33% Alt. Route. (The main route goes towards the blue clock, whereas the Alt., to the orange at the bottom.)
- New Start/Exit regions: The Creeps spawn directly into the black holes. (Previously was offset to the edges of the screen)
Files: