[32x16] Late
Moderator: Map Officer
3 posts
• Page 1 of 1
Re: [32x16] Late
Super Alex, gefällt mir
Re: [32x16] Late
Dont forget the undergroundelements at the start and end.
Added to Testing
Long map with 128 pathsegments, a medium deffspot and little space to deff halfdeath creeps.
Update 29.04.2017
Surivvor values
Easy: 112 -> 110
Medium: 116 -> 114
Hard: 120 -> 118
[author] => aleqqqs
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 126
[undergrounds] => 2
[min_length] => 128
[max_length] => 128
[url] => http://www.creeptd.com/mapfiles/late.zip
Added to Testing
Long map with 128 pathsegments, a medium deffspot and little space to deff halfdeath creeps.
Update 29.04.2017
Surivvor values
Easy: 112 -> 110
Medium: 116 -> 114
Hard: 120 -> 118
[author] => aleqqqs
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 126
[undergrounds] => 2
[min_length] => 128
[max_length] => 128
[url] => http://www.creeptd.com/mapfiles/late.zip
3 posts
• Page 1 of 1
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