CreepTD 1.1 Development Summary / ongoing change log
CreepTD 1.1
- Switched to the Restrospective Look & Feel
- Updated login, create game, options and create account screens
- Added update account screen
- Added mode images to waiting games
- Added 5th player slot for different AIs
- Added "The Big Combo" AI including lots of smart combos (thx Egoistic & EasyX)
- Removed boss and saving levels from "The Invaders" AI
- Added AI difficulty slider
- Changed AI to always follow an ideal income curve (reducing over time) depending on the difficulty selected
- Changed server calculations to realtime
- Added latency compensation for slow connections
- Rewrote the entire SoundAPI
- Added ambience music
- Updated sound effects
- Updated graphical tower effects
- Updated Survivor game mode to be based on investments
- Updated tower balancing
- Changed tower speed description from the previous speed string to exact cooldown in seconds
- Added tower upgrade tooltip showing the exact change of damage, range and cooldown
- Updated building/upgrading etc. animations to something more decent
- Fixed random "Download timed out" bug (now waiting up to 20 seconds until all downloads are really complete)
- Added map cache so that it's not neccessary to download a map twice (download version only)
- Added autofill friend referal
- Fixed game state floating point glitches for different battlefield locations
- Added map author names to map select screen
- Updated map rating info in map select screen
- Added multiple rules to game over calculation (dying time > less skill > most income > most credits > random)
- Fixed game info in lobby showing random transparent backgrounds
- Fixed creep speeds on diagonal paths
- Added achievements
- Changed coop games to also share income (if 4 players, every player gains 25% for each creep sent by any team mate)
- Added "Invite to game" option in player context menus
CreepTD PRO
- Added PRO unlock screen / server-side unlock
- Added custom theme support
- Added replay recording and viewing
- Added new Vector Vision (radar style on Pure)
- Added freely selectable playing position
- Added Platin achievements
- Unlocked /veto command on random maps
- Added PRO information website
If you are interested in the details of the balancing changes, EasyX postet a summary here.
Let's hope that the transition will not cause us too many troubles and please keep testing the beta till its release
Cheers
dc