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timer for resume button

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T4r4ntul4

Mercury
Mercury

Posts: 4

Joined: 16.05.2012, 20:03

Post 02.08.2012, 13:22

timer for resume button

i guess i need to explain that =)

if someone presses 'pause' we see a timer, but we dont see a timer for say 3 seconds when the game continues...
its pretty annoying if you dont know when the game continues.

its pretty annoying if youre building some towers to save some creeps you didnt get down with your first towers, youre panicking to get them down on the last moment, and if then someone presses pause, youll never get them...


if you understand what i mean, please consider the suggestion =)

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Post 02.08.2012, 13:22

Re: timer for resume button

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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 07.08.2012, 20:15

Re: timer for resume button

Yes, it would be better when the game does not start instantly when the user click the button.
3 secounds after the timer sounds good for me.

Thank you for this usefull suggestion. :)
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azoburn1

Mako
Mako

Posts: 11

Joined: 27.06.2012, 06:45

Post 11.08.2012, 09:53

Re: timer for resume button

best if can display who paused and also delay 3 sec before start pause and delay 3 seconds before start resume
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 11.08.2012, 11:33

Re: timer for resume button

What is the sense behind 3 secounds delay before start pause?
3..2..1..Attention Pause..60..59..58..

When you display this in the field it would be disturb the players too.
When you display this "pause warning" in the chat many players will not notice this.

I dont think that it is so hard for the player to see the pause immediately.
Even with the warning you lost your gameflow at the waitingtime.
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Bumblebee

Ray
Ray

Posts: 140

Joined: 29.07.2011, 12:24

Post 11.08.2012, 11:39

Re: timer for resume button

That's a great idea, but i think we just need the delay before the pause ends, like Seraph said.

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