1.0 RC* Updates
93 posts
• Page 4 of 5 • 1, 2, 3, 4, 5
you might as well make the bets work only at the lobby. why 60 secs at all if it can be ruined by pause?
Re: Update 1.0 RC21
It's the way it is because it needs to be "X Seconds after the game screen appears" regardless of pauses etc. That's just the window for putting in a bet
Think it, design it, build it, run it. That's what I do.
Re: Update 1.0 RC21
Alt i don't know why you complain about that anyway? I haven't seen at least one game where this situation appeared. No intermediate good or simply fair player will pause a game unless there isn't a really good reason for that. What is more there are about 1000 games a day, I think you can live with it, if there's one game a day that is paused.
"Have no fear of perfection; you'll never reach it."
Re: Update 1.0 RC21
pezi, im just sayin. it wouldnt be a hard fix to make it ignore the pause, and that fix would be logical, so why not do it?
Re: Update 1.0 RC21
No it is not logical, because it is a bet.
You dont must bet and the player would lock the spectator if they dont want bets in their game.
You dont must bet and the player would lock the spectator if they dont want bets in their game.
Re: Update 1.0 RC21
RC23:
* Improved nudge animation (if you don't know it yet: ALT+Left click)
* Server stability fixes
* Added friend online notification
* Added audio notification for games ready to start (and full)
* Improved nudge animation (if you don't know it yet: ALT+Left click)
* Server stability fixes
* Added friend online notification
* Added audio notification for games ready to start (and full)
Think it, design it, build it, run it. That's what I do.
Re: Update 1.0 RC21
dcode wrote:RC23:
* Improved nudge animation (if you don't know it yet: ALT+Left click)
Can anyone explain me this point?
Vorsprung durch Technik :p
Re: Update 1.0 RC21
If you are playing coop (team or survivor) on a common game board (32x16, 16x32 or 32x32 map), you are able to nudge (ping) your team mates about something special happening on the battlefield. Just hold down ALT and left click on the position on your game board - a sound will be played and a litte animation shown.
Think it, design it, build it, run it. That's what I do.
Re: Update 1.0 RC21
dcode wrote:If you are playing coop (team or survivor) on a common game board (32x16, 16x32 or 32x32 map), you are able to nudge (ping) your team mates about something special happening on the battlefield. Just hold down ALT and left click on the position on your game board - a sound will be played and a litte animation shown.
I think its still too short... it wouldnt hurt if it lasted 10 secs or something like that.
Re: Update 1.0 RC21
Hi
Finde die Neuerungen vom update gut
Aber folgender Vorschlag könnte man das Audiosignal wenn ein Spiel voll ist so alle 5-10 Sekunden ertönen lassen?
MFG Mag
Finde die Neuerungen vom update gut
Aber folgender Vorschlag könnte man das Audiosignal wenn ein Spiel voll ist so alle 5-10 Sekunden ertönen lassen?
MFG Mag
Re: Update 1.0 RC21
Magneto wrote:But the following proposal could be the audio signal when a game is full to sound so all 5-10 seconds?
I dont think it needs to be that long But i prefer the visual signal in-game would be at least 5-10 secs!
A long sound will just end up people muting their speakers. How about the audio signal would also pop-up the game window on top, like it already does randomly? (for some weird reason).
Re: Update 1.0 RC21
Wäre auch dafür dass die Signaltöne zb alle 5 Sekunden ertönen.. nicht dauerhaft in einem Ton, sondern wie Magneto schon vorgeschlagen hat alle 5 Sekunden.. Und nicht durchgehend.
Was noch son "cooler Effekt" wäre, wenn die Friends on kommen, dass dann auch so ein kleines TÜÜÜT kommt
So "... is now online! tütütütütüt
Was noch son "cooler Effekt" wäre, wenn die Friends on kommen, dass dann auch so ein kleines TÜÜÜT kommt
So "... is now online! tütütütütüt
Re: Update 1.0 RC21
Sollte man aber auch abschalten können..manche gehts bestimmt nachner Zeit aufn Keks
Ingame-Name: Egoistic
~ Gibt es spielerische Fragen, dann fragt Seraph07
EPIC STATISTIK
Aussagekräftige Turmstellung
~ Gibt es spielerische Fragen, dann fragt Seraph07
EPIC STATISTIK
Aussagekräftige Turmstellung
Re: Update 1.0 RC21
Hi
Meinst du jetzt wenns voll ist oder wenn deine Friends on kommen ?
wenn ein Spiel voll ist finde ich es gut, wenn es alle 5 sekunden piept es soll ja dann auch gestartet werden !!!
MFG Mag
Meinst du jetzt wenns voll ist oder wenn deine Friends on kommen ?
wenn ein Spiel voll ist finde ich es gut, wenn es alle 5 sekunden piept es soll ja dann auch gestartet werden !!!
MFG Mag
Re: Update 1.0 RC21
Magneto wrote:if a game is full I think it is good if it it beeps every 5 seconds is supposed to be started and then!
I think that is too much, as i said, then people who cant start yet, will just mute their speakers. every 30 secs could be ok.
Re: 1.0 RC* Updates
CreepTD 1.0 RC24 has been released and includes:
- Enabled clouds on "Normal" graphics quality
- Enabled creep shadows on "High" graphics quality
- Updated lobby design, added rank progress bar
- Fixed green/yellow/red game indicators to display joinable/spectateable/closed status correctly
- Added key icon additionally to game indicators
- Added more information about towers and creeps to ingame build button tool tips
- A few server stability fixes
Think it, design it, build it, run it. That's what I do.
Re: 1.0 RC* Updates
Can you add option to disable those clouds? They distract too much. i cant use low settings or i cant see the lost lives transparent red layer (which is good).
Re: 1.0 RC* Updates
News:
Tagalog translation is available in the version RC25. Philippine players, please set your language to Tagalog and enjoy playing because there are few more fixes for the translation.
Tagalog translation is available in the version RC25. Philippine players, please set your language to Tagalog and enjoy playing because there are few more fixes for the translation.
Re: 1.0 RC* Updates
any news on the replays? are you still testing it? i can't wait until it comes out
93 posts
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