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CreepTD 1.1 Development Summary / ongoing change log

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dcode

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Post 10.12.2012, 15:36

Re: CreepTD 1.1 Development Summary / ongoing change log

Client-side update:
- Fixed ignore list add/remove operations inside of waiting and running games to correctly handle the event to the lobby

API update:
- Fixed newly created accounts to be automatically granted the chat permission
- Fixed skipping of skill calculation for Survivor Coop / solo
- Re-enabled TESTING repository
Think it, design it, build it, run it. That's what I do.

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Post 10.12.2012, 15:36

Re: Re: CreepTD 1.1 Development Summary / ongoing change log

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dcode

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Post 19.12.2012, 11:39

Re: CreepTD 1.1 Development Summary / ongoing change log

1.1 RC20:
- Added dynamic game state information to game context menus (income round & player lives)
- Added "extends" directive to custom themes (e.g. extends=default, extends=classicplus) for convenience
- Made the n!tech theme actually work
- Fixed processing of ignore updates inside of waiting games (server-side)
- Fixed hash generation to explicitly use UTF-8
- Fixed zombie survivor AI threads on server
- Fixed that an already vetoed map potentially could got randomly picked a second time
- Fixed non-functional achievements: WhatBankingCrisis, TheCondemnedLiveLonger, TimeShift
- Fixed delayed UI update (e.g. creep button states) on kills / revoked tower builds
- Added map context menu to top right map / credits / income info box inside of games (open highscores etc.)
- Moved some maps that seemed to be obsolete to TESTING
- Fixed lots of maps that didn't contain underground starts/ends yet:

ARENA
ATOMIC
BAY
BLOODLINES
BOULDERDASH
CIRCLE
CIRCLEVECTOR
COLORDOT
CROSSVECTOR
CRYSTAL
DARKVECTOR
DOODLEDOT -> GHOSTERY
EMERALD
GEWITTER
GREEN
HANDY
HOTROUND
ICEWORLD
INDUSTRY
ISLANDS
JUMPINGCREEPS
JUNGLETOUR
KEEPOFFTHEGRASS
LADDER
LADDERVECTOR
LAVACHAIN - updated design
MAGICMIKE
NOVA
OLDPAPER
PLASMAVEKTOR
PLOX
REDPHASE
RICHTUNGSWECHSEL
SANDBANK
SENFGLAS
SMILE
SPECIES
SPONGLE
STONES
TRICKY - new design
VORTEX
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 08.01.2013, 15:04

Re: CreepTD 1.1 Development Summary / ongoing change log

API:
- Fixed XP/skill showing even if not awarded on TESTING maps
- Recreated team avatars to match the actual dimensions
- Added special PRO avatar
- Fixed a bug causing achievements to fail loading
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 11.01.2013, 18:59

Re: CreepTD 1.1 Development Summary / ongoing change log

1.1 RC21:
- Rebalanced Bounty Hunter a bit (strategy weights)
- Fixed TimeShift achievement (counts seconds instead of hours) - has been resetted
- Added health regeneration to Mercuries (0.2/tick = 4/sec.)
- Added slow immunity to Makos
- Increased Large Manta health from 3500 to 3700
- Made towers upgradeable by all team mates in coop games
- Made TBC late game strategy more effective (less pauses)
- Fixed a bug showing "Random" instead of "Random Tournament" etc. when a map has been vetoed
Think it, design it, build it, run it. That's what I do.
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ImTheSupervisor

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Post 11.01.2013, 19:36

Re: CreepTD 1.1 Development Summary / ongoing change log

you should correct "large mamba" into "large manta", this might be confusing :)
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Suirtimed

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Post 11.01.2013, 19:37

Re: CreepTD 1.1 Development Summary / ongoing change log

What is TBC?
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Seraph07

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Post 11.01.2013, 19:40

Re: CreepTD 1.1 Development Summary / ongoing change log

The Big Combo Surivormode.
TBCH = The Big Combo Hard
TBCM = The Big Combo Medium
TBCE = The Big Combo Easy
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dcode

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Post 13.01.2013, 12:15

Re: CreepTD 1.1 Development Summary / ongoing change log

1.1 RC22:
- Fixed invalid client-side credits calculation when upgrading a team mate's towers in coop games
- Fixed credits calculation in Sandbox (no longer resets on new round, wraps at 10m)
- Made creeps re-enter the battlefield in Sandbox
- Replaced "Pause" with "Reset" in Sandbox (kills all creeps, sets lives back to 20, sets credits back to 100m)
- Added /bet shortcuts; Use #1 (top left), #2 (top right), #3 (bottom right), #4 (bottom left) to bet on the player on the specific position, e.g. /bet #1
- Fixed Sandbox games not being ended correctly when left
- Fixed random options in all AIs (ignored the last option, so BH didn't save etc.)
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 16.01.2013, 13:58

Re: CreepTD 1.1 Development Summary / ongoing change log

Client-side update:
- Disabled protocol logging (might have caused some clients to start lagging lategame)
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 04.06.2013, 23:42

Re: CreepTD 1.1 Development Summary / ongoing change log

CreepTD 1.1.1
- Removed the "RC" finally
- Changed "Send to random" to XP ONLY (incl. updated mode graphics)
- Fix for "Resume" after pause (hope this works...)
- Added link to manual to waiting game screen at modes / minor layout changes
- Fixed joining of passworded games as spec (incl. UI fixes of OK/Cancel buttons)
- Disabled position preference in Send to next (until this is fixed by rotating ALL contexts)
- Minor stability fixes here and there
Think it, design it, build it, run it. That's what I do.
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dcode

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Post 05.06.2013, 13:45

Re: CreepTD 1.1 Development Summary / ongoing change log

Client-side only:
- Disabled debugging (caused major lags)
Think it, design it, build it, run it. That's what I do.
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Seraph07

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Post 19.07.2015, 15:20

Re: CreepTD 1.1 Development Summary / ongoing change log

What do you consider as "new"?
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