Upcoming: Balancing changes (oh my...)
the next update will not only include lots of cool new stuff but also a balancing adjustment that we should have done long before. I assume you've already noticed all the new features that are going to be released soon, so that I'll focus to explain the balancing changes and why these are neccessary in here.
First of all, some graphs:
As you can see there are several towers that "outstand" on the DPS they do, especially the level 2 Cannon Tower. It is just too strong / too cheap currently. Another problem is that the level 4 Missile Silo is so strong that lots of maps might run endlessly in Survivor play. Ergo: We are going to fix this with the next update, making the level 2 Cannon Tower and the level 4 Missile Silo doing less damage while maintaining a reasonable balancing curve over all towers. Of course it will be neccessary to test the balancing changes in a live system, so that I am going to launch a beta server for that sole purpose.
I'll post here as soon as the beta server is up including what exact changes are currently live. You will be able to test the changes yourself and tell us your oppinion about how it should become finally
![Smile :)](./images/smilies/icon_e_smile.gif)
As a result of the changed balancing and the new Survivor game modes there will also be a reset of all Survivor highscores later on, when everything is finished. That's not ideal, but I think it's better than just playing with a broken balancing forever. Also it's a chance to take the first ranks on every map again
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers
dc