1.0 RC* Updates
I recently released a quite large update that fixes a lot of bugs and adds some more functionality to the game. Changes include:
Improved graphics
Setting the graphics quality to "High" will enable clouds on the game board.
Killing creeps on game over
If a player is game over, all of his sent creeps inside other player's contexts are killed. This prevents selling and sending just before a player is game over, which could under some circumstances destroy the other players' tactics. However, in all kinds of team modes this does not apply.
Seeding skill
All skills below 1200 will from now on be handled as "still seeding". Because of that, only skill values above 1200 are shown as a numeric value inside the game. This change intends to make skill less frustrating for new or just casual players who are still trying hard to become better - and for this usually have to lose some skill before it raises again.
Mac OS fixes
The operating system integration on Mac OS had some issues that have been resolved with this release. Only integration features that work well on OSX have been kept. Also the "Sell" and "Upgrade" buttons should now display correctly.
Voicy integration has been removed for now
The Voicy client that has been implemented as a part of the game client has been removed again. Instead of implementing it inside the game client, which would have caused significant problems, there will be a web integration soon. Stay tuned!
Preparing replays
As you might already know we are working hard to provide you with replays of every single game in the future. To make this happen the replay functionality has been extended to the new protocol standards. When it's stable enough, we'll activate it.
Farthest strategy as fall back
All other strategies will now fall back to farthest if there is more than one creep matching the criteria. Example: If there are two creeps with both 1000 HP and the tower is set to "Hardest", it will target the one creep of those two that is "Farthest" on the map.
Circumventing failing hardware clocks
Some players have reported that bugs like the "no send bug" might be based on a malfunctioning hardware clock. To circumvent this, the update includes another emulated and hopefully reliable time source. This has to be tested, though.
Translation fixes
Some default english translation sentences weren't correctly spelled. This has been fixed but it might take some time till every translator has updated his language to use it.
Map vetoes
Some of you might know the practice of leaving a game inside the first 60 seconds if it picked a random map everyone dislikes. To make this process more straight forward, a /veto command has been implemented that can be used once the random map shows up in the waiting game screen before game start. This feature is currently in testing stage and not yet available to everyone, yet.
Spectator bets
If you are spectating a game, you'll from now on be able to bet on the outcome of the game. To bet, just type /bet WINNER to the chatbox. If you are right, you'll gain 5 XP. If you are wrong, you'll lose them. Good luck!
Pauses in Sandbox mode have been disabled
Towers shooting at the top left of the game board quite randomly should have been fixed
Tooltip colors have been fixed
Creep on!