map: Can't Decide (16x16)
path length: 48(46 without start&end)
go to A/B = 2x
There are 4 ports but 11 after all.
Graphic is kinda low but it's just a test for me, next one will be graphic orgasm.
I focused on balance and choosing strategy in this one.
Simple map:
2x2
Path code:
- Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Tue, 25 Mar 2014 05:19:06 GMT
@strict
@size 16x16
# Path segments
13,16 start
13,15
13,14
12,14
11,14
10,14
10,13
10,12 goto A,B
12,11 A
12,10
13,10
13,9
13,8
13,7
13,6
13,5
12,5
12,4
11,4
10,4 C
10,5
10,6
10,7
10,8
9,8
5,8
4,8
3,8
2,8 goto D,E
3,6 D
3,5
3,4
3,3
4,3
5,3
5,4
6,4
6,3
6,2
7,2
8,2
14,9 F
14,10
14,11
14,12
14,13
15,13
16,13 end
8,11 B
8,10
7,10
7,9
7,8
7,7
7,6
7,5
8,5
8,4
9,4 goto C
3,10 E
3,11
3,12
3,13
4,13
5,13
5,12
6,12
6,13
6,14
7,14
8,14 goto F
# No blocked coordinates defined
Rar:
This map is not graphic perfect and it aint be. its just about quick look true battlefield (colors).
EDIT: fixed path & graphic