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New map, Crosshairs

Moderator: Map Officer

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doppelganger

Mako
Mako

Posts: 11

Joined: 22.07.2012, 18:32

Post 06.02.2014, 01:04

New map, Crosshairs

creeps first go to the 4 sides then around the diamond, finishes where they start.
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Crosshairs.zip
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Crosshairs.txt
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Crosshairs.png
Crosshairs.png (32.25 KiB) Viewed 398 times

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Post 06.02.2014, 01:04

Re: New map, Crosshairs

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Pezinator

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Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 06.02.2014, 02:32

Re: New map, Crosshairs

Thank you for uploading you map. We appreciate that. It's always nice to see that people want to contribute something to CreepTD.
But unfortunately there are still some things you need to change before your map can be accepted and put into the game:

  • a grid in the background might be quite handy. This isn't a must have but it makes it easier to play a map
  • You have to make clear where the creeps go. Thank you for explaining that the creeps come from the down side then go left, right up and the to the circle, but if you play this map the first time you can't see that right away. So please add some arrows or any other kind of help to see where the creeps go.
  • Your background isn't bad but if you use squares a background you need to watch that they match with the acutall squares the game has. The map does exist out of 16 x 16 squares. So you either have to colour whole squares or quater them but your squares have some strange size. This results in path and background not suiting together.
"Have no fear of perfection; you'll never reach it."
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Seraph07

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Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 18.01.2017, 12:59

Re: New map, Crosshairs

Path is ok.
Design is not ok.

See Pezinators review.

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