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Snowflare [16x16]

Moderator: Map Officer

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GhostStalker

Large Manta
Large Manta

Posts: 63

Joined: 26.01.2012, 08:24

Post 03.02.2014, 23:35

Snowflare [16x16]

Snowflare

Creeps go both directions, aside from that, nothing fancy.
Post edited: .jpg edited

Sample 1:


Sample 2:


Sample 3:


Path .txt :
Attachments
snowflare.zip
(53.67 KiB) Downloaded 67 times

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Post 03.02.2014, 23:35

Re: Snowflare [16x16]

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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 15.02.2014, 22:22

Re: Snowflare [16x16]

Please try to let the path free from the grid.
Also I am not realy sure if I understand the start and ending position right.
Please show us the way of the creeps, it would help us very much.
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manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 18.02.2014, 15:35

Re: Snowflare [16x16]

Like the first pathdesign, but boring standard background. Path isn´t really exciting.
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 21.02.2014, 00:17

Re: Snowflare [16x16]

Snowflar_rating.jpg
Snowflar_rating.jpg (189.52 KiB) Viewed 3361 times

ZIP-File
Before I am going into detail about the map. There is a bunch of things wrong with you path file. A path has to start with an underground element and has to end with them. In your case you can't start the path outside of the map as normally, but you need to start with an underground segment. That would mean 4,14 is underground.
Next thing missing is the empty line at the end of the mapfile.

Most map things have been said already, so I'd keep that short. You need to remove the raster from the path.
The map border don't fit in Multiplayer. That's really a big pitty. Cause the background would look quite nice actually. Although I am not sure whether the background will distract you or not.

A big discussion about this map will be about the path. I cannot make any predicts here about how it will be to play the map. But if you force me I'd say it will be really complicated to defend it. And I am not sure if it's gonna be fun, but we'll see that if the map makes it into testing.
But I'll only give it into internal discussion if you Improve all the things I've mentioned.
"Have no fear of perfection; you'll never reach it."
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 18.03.2014, 00:24

Re: Snowflare [16x16]

I think the background is a bit confused, what appears to be confetti intermixed with a few snowflakes....
The coloring is interesting, but doesn't tie into the snowflakes.

I like the coloring and texture of the path

The Path..I like the concept of the head on creeps, nice idea!
Can you extend the start and finish to the edges, to appease the masses?

Also can you show the map editor picture so I can visually see all of the blocked areas?
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krunx

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Mothership
Mothership

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Joined: 13.07.2011, 07:25

Location: Cologne

Post 22.06.2014, 22:18

Re: Snowflare [16x16]

Siehe pezi, was verbessert werden muss.
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CreeperMagge

Mako
Mako

Posts: 17

Joined: 04.07.2012, 22:26

Location: München

Post 03.02.2015, 21:56

Re: Snowflare [16x16]

Nice Map
ceep creating

Magge
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Seraph07

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Mothership
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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 18.01.2017, 09:55

Re: Snowflare [16x16]

Remove the raster from the path and add a border around the map.

Path ok.
Design not ok.

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