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[32x32] Castle Invasion

Moderator: Map Officer

Do you think this map will ever be worthy enough to be added?

Yes
1
6%
No
16
94%
 
Total votes : 17
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paulytools

Mercury
Mercury

Posts: 5

Joined: 17.06.2013, 18:21

Post 18.06.2013, 01:24

[32x32] Castle Invasion

Hello,

So I decided to sit down and make a map for CreepTD. It was fun, but took a very long time in the process.

First attempt at making a map, so go easy on me >.>
Was mostly done by hand, which is probably why it took so long. (And because it was my first attempt at making a map).


I think it needs a bit more work, but not sure.

Where you can place things is very limited.
Need feedback.

Expected to go to at least round 50.

Had a little trouble with the pathing, not sure if it will work properly, however it seemed to work correctly in when I tested the pathing. (It goes in separate directions evenly at the start, also when it splits again.)

Open to improvement
Time spent: 7 hours


Image
(With paths)
Image
Last edited by paulytools on 18.06.2013, 02:03, edited 1 time in total.

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Post 18.06.2013, 01:24

Re: [32x32] Castle Invasion

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Darkblades

User avatar

Express Raptor
Express Raptor

Posts: 1400

Joined: 10.08.2011, 15:54

Location: Bei dir Daheim

Post 18.06.2013, 01:28

Re: [32x32] Castle Invasion

Scheiße ist das hässlich.

I think the graphic is little bit...hmm...terrible?
You don't see the start and the end and you blocked really much.
Ingame-Name: Egoistic

~ Gibt es spielerische Fragen, dann fragt Seraph07

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<<

Lamer

User avatar

Vulture
Vulture

Posts: 330

Joined: 13.02.2013, 12:55

Post 18.06.2013, 01:59

Re: [32x32] Castle Invasion

Hello

Inspired by Minecraft? :D

I realy like the idea, but the Design is not so pretty.

Greetings
Lamer
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paulytools

Mercury
Mercury

Posts: 5

Joined: 17.06.2013, 18:21

Post 18.06.2013, 02:01

Re: [32x32] Castle Invasion

Actually wasn't inspired by minecraft, just got a random idea.

Yeah, I wish I could have made the graphics better, but unfortunately, I'm not the best when it comes to making things like these.

If I could get help with the graphics part of this to touch it up, that would be great! :P

I will add arrows to show the pathing by the way, and where the start and exit is >.>
<<

paulytools

Mercury
Mercury

Posts: 5

Joined: 17.06.2013, 18:21

Post 20.06.2013, 12:37

Re: [32x32] Castle Invasion

Was sort of just practice I suppose xP I wasn't expecting it to go anywhere. I did it wrong anyways.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 18.01.2017, 13:53

Re: [32x32] Castle Invasion

No design and no path.

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