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[16x16] Neonroad

Moderator: Map Officer

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Starburst

Mercury
Mercury

Posts: 1

Joined: 23.02.2013, 17:15

Post 09.03.2013, 12:04

[16x16] Neonroad

My first map.
Thought I might make a map of my own since i really like this game and I'd like to contribute something to it ^^
Hope you enjoy

Whole 4 player map:
Image

Map for 1 player:
Image

path length: 69 (if I'm not wrong)
Start: bottom left
End: top right
path just simply goes from start to end

Pathdata:


and finally the zip file in the attachment
Attachments
neonroad.zip
(60.38 KiB) Downloaded 23 times

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Post 09.03.2013, 12:04

Re: [16x16] Neonroad

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lunareclipse

User avatar

Fast Nova
Fast Nova

Posts: 38

Joined: 07.10.2012, 05:03

Post 09.03.2013, 19:49

Re: [16x16] Neonroad

cant we see white creeps on the path?
Reach 4 the moon, you can do if if you dr3am.
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Rambo196

Vulture
Vulture

Posts: 300

Joined: 25.01.2012, 20:55

Post 11.03.2013, 19:54

Re: [16x16] Neonroad

It is a nice map for your first try. You must improve the colour of the path. It is blending me and you can't see white creeps.
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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 30.03.2013, 13:36

Re: [16x16] Neonroad

Image

- the map must be 1px higher and wider.

- white creeps cannot be seen at all in the bright-white path.

- the path is very thick, and towers built next to it will be partially placed on the path border.
- also, the path is very blurred.

- at the first turn to the left, it seems not to be a 90° angle, i assume this was not intended.

- in multiplayer mode, the path end doesn't adjoin perfectly to the next players path start, it seems to be 1 px off.

- the path has not very attractive defense-positions; the best position is right at the end of the path with no space to finish almost-dead creeps - many players do not like that.

although i like simple designs, i think this one could handle a little more details
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Seraph07

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Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 20.01.2017, 22:06

Re: [16x16] Neonroad

Design is not ok. White pathdesign is a no go.
Path is ok.

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