HPBlueprint (16x16)
A brand new blueprint design. =)
- 16x16
- 151 path segments (147+4 in the dead ends (+1 in each))
- no blocked spaces
- stopping in the dead ends (4 places)
Path:
(for full path, see the attached pic, next to the 16x16 image)
- entering the map on the bottom side
- entering the greater hall through the right side, lower entrance
- 1 small circle, then 1 large circle clockwise
- exiting from the greater hall through the right side, upper exit
- going upwards into the dead end (1+1 tick stop)
- entering through the right side of the smaller hall on
- 1 circle counter-clockwise
- exiting through the left exit
- through the curves into the other dead end (1+1 tick stop)
- entering the greater hall through the top side, left entrance
- 1 small circle, then 1 large circle counter-clockwise
- exiting from the greater hall through the upper side, right exit
- entering the smaller hall through the bottom entrance
- 1 circle counter-clockwise
- exiting through the upper exit
- through the strait sections
- going into the lower dead end (1+1 tick stop)
- going into the dead end on the left side (1+1 tick stop)
- exiting the map



Any feedback is welcome! =)
(But since it took so much time to make this map, I won't change anyting. Maybe some minor things in graphics. Sorry.)
Thanks,
HPoltergeist
Dynmap: http://poltergeist.dyndns-server.com:8123
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