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[16x16] Soul

Moderator: Map Officer

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QraTz

Mako
Mako

Posts: 10

Joined: 30.11.2012, 09:58

Post 19.12.2012, 15:01

[16x16] Soul

I can make lot of more desings of the map, but this is a demo :)
Tell me about that pls! :D

1 16x16


1 FullSize



2 16x16


2 FullSize



3 16x16


3 FullSize




Path:



Thanks for watching :D

Sponsor

Post 19.12.2012, 15:01

Re: [16x16] Soul

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krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 21.02.2013, 20:45

Re: -Soul- 16x16

Nice idea, but you should work out more details and a better path.
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manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 21.02.2013, 21:12

Re: [16x16] Soul

Your graphics are terrible and your spoilers dont work.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 21.02.2013, 21:24

Re: [16x16] Soul

Spoilers are not his mistake.
Graphiks are a good start to give CreepTD more spread. With improvemend acceptable.
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C0re

Big Toucan
Big Toucan

Posts: 248

Joined: 10.11.2011, 20:21

Post 21.02.2013, 21:45

Re: [16x16] Soul

I don't think that the graphics are terrible. What about Boulderdash?
The wall should be open at the start and end.
I would take v2, but the lava design is also good when the lava was bigger and all stones had the same colour.
Spoilers work for me.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 21.02.2013, 22:30

Re: [16x16] Soul

To the spoiler issue: the function was a short time bugged and to cure the bug you have to edit the comment a little bit. I have added a klick with the space bar and now it works again.
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 22.02.2013, 15:48

Re: [16x16] Soul

I'd take version 2 too. Nice grafics and an interessting path.
"Have no fear of perfection; you'll never reach it."
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 23.02.2013, 02:51

Re: [16x16] Soul

I'll be different,
I like version 1 but I think the paths (not the walls) need to be darker (like v2) to show white and green creeps better.

Not too keen on the lava version though, sorry.

If keeping with V1 and/or V2.....perhaps name Rampart or Trenchwarfare?
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 13:37

Re: [16x16] Soul

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