Retroroad 16x16
so here is my idea of a new map, it is a new path-concept with some of the old tricks like a roundabout, double route and warping.
orange path is 66 long, including the 3 rounds at the roundabout
blue path is 72 long, including the 3 rounds at the roundabout
the yellow path, is a warping path, at each tile it waits for 5 pathlengths so that makes a total path lenght of 42
why this map would be fun?
- it has 3 roads, so multi-tasking is advised.
- the roundabout makes it an easy starter
- the warping path is far different from a one-time warp, bringing a whole new dimension to the game
- old-skool paint-created retro graphics
- it offers a quite short and 2 longer paths, making it a hybrid hell which takes quite the skill to handle
- offers a lot tactical possibilities
how it looks like in 4 player
how it looks like in single player
path txt file
orange path is 66 long, including the 3 rounds at the roundabout
blue path is 72 long, including the 3 rounds at the roundabout
the yellow path, is a warping path, at each tile it waits for 5 pathlengths so that makes a total path lenght of 42
why this map would be fun?
- it has 3 roads, so multi-tasking is advised.
- the roundabout makes it an easy starter
- the warping path is far different from a one-time warp, bringing a whole new dimension to the game
- old-skool paint-created retro graphics
- it offers a quite short and 2 longer paths, making it a hybrid hell which takes quite the skill to handle
- offers a lot tactical possibilities
how it looks like in 4 player
how it looks like in single player
path txt file