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Retroroad 16x16

Moderator: Map Officer

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leary93

Mercury
Mercury

Posts: 3

Joined: 22.08.2012, 23:01

Post 29.08.2012, 00:23

Retroroad 16x16

so here is my idea of a new map, it is a new path-concept with some of the old tricks like a roundabout, double route and warping.

orange path is 66 long, including the 3 rounds at the roundabout
blue path is 72 long, including the 3 rounds at the roundabout
the yellow path, is a warping path, at each tile it waits for 5 pathlengths so that makes a total path lenght of 42

why this map would be fun?

- it has 3 roads, so multi-tasking is advised.
- the roundabout makes it an easy starter
- the warping path is far different from a one-time warp, bringing a whole new dimension to the game
- old-skool paint-created retro graphics
- it offers a quite short and 2 longer paths, making it a hybrid hell which takes quite the skill to handle
- offers a lot tactical possibilities

how it looks like in 4 player

how it looks like in single player

path txt file
Attachments
retroroad.zip
(5.67 KiB) Downloaded 41 times

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Post 29.08.2012, 00:23

Re: Retroroad 16x16

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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 29.08.2012, 11:50

Re: retroroad new map

I have completely no idea how the creeps move on that map!
"Have no fear of perfection; you'll never reach it."
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lunareclipse

User avatar

Fast Nova
Fast Nova

Posts: 38

Joined: 07.10.2012, 05:03

Post 23.02.2013, 05:41

Re: Retroroad 16x16

Good map, put please fix:

-The blue path; blue creeps cant be seen properly on that blue path
-Please make it easier so that its less confusing.
-Maybe dim out the colors to like Navy blue, Dark Yellow, etc.
-Maybe add a soft background

It would be better if that's fixed.
Reach 4 the moon, you can do if if you dr3am.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 13:19

Re: Retroroad 16x16

Design and path are to confusing.

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