Not logged in
FAQ  •  Advanced search  •  Login

Prism 16x32

Moderator: Map Officer

<<

Beren

Mercury
Mercury

Posts: 2

Joined: 20.04.2012, 02:09

Post 07.08.2012, 06:41

Prism 16x32

Here is my original work, submitted for your approval.

Name: Prism
16x32
7 inputs, 1 output
length = 88 - 99 (depends on input)
2 loops

Summary:
Creeps cycle in through seven colored entrances, merge at the rainbow, then loop twice before exiting.

Picture of 16x32 map:
[spoiler]
prism.png
Image of 16x32 map
prism.png (242.59 KiB) Viewed 1579 times
[/spoiler]

Picture of 4-player background:
[spoiler]
4-player.png
Image of 4-player background:
4-player.png (985.71 KiB) Viewed 1579 times
[/spoiler]

Comments and suggestions are welcome!

Beren

Warning: the following may be spam, so I made it a spoiler:
[spoiler]May I give an opinion/share with you a wonderful resource?
XXXXXXXXXXXXXXXX Minecraft server: XXXXXXX No advertising at your posts please - edit by INDEX[/spoiler]
Attachments
prism.zip
Zip containing map image and script
(243.45 KiB) Downloaded 110 times

Sponsor

Post 07.08.2012, 06:41

Re: Prism 16x32

<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 07.08.2012, 08:33

Re: [16x32] Prism

Unfotunatel i really don't lile paths with that many curves. Most of the fields have to be blocked, cause otherwise the would block the path. It's the same problem as in olympic. The base of the design is good, but is improvable.
"Have no fear of perfection; you'll never reach it."
<<

Beren

Mercury
Mercury

Posts: 2

Joined: 20.04.2012, 02:09

Post 08.08.2012, 00:11

Re: Prism 16x32

Thanks for the feedback.
The initial design was on a grid and the curves were drawn on top. I know the alignment could be improved some--do you have any more words of advice/criticism?

  Code:
\███
█\+█
█+\█
███\

I have a question, and an illustration for reference ^
If \'s are the path, and +'s are towers, is the map/path legal?
If not then my "Prism" map is a fail.
I can see that creeps would be overlapping the corners of towers when passing diagonally.

Is your dislike for curved paths due to compatibility issues between grid squares and curves? I'm guessing it would have grown over time and experience with beautifully drawn, but not fun to play, maps...

Technically speaking, there's no such thing as a curved path, am I right? :geek:

I get the comparison to Olympic, but it's hard to see the runtime similarities just from the design, a point which promts the question:
Is there any way to test-play a map?

Even if it's broken, I'd love to see what happens when I run this one :)
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.02.2017, 16:34

Re: Prism 16x32

16x32 maps are not allowed anymore.
Yes you can place towers near a diagonal path but it does not look good.

Design and path are not ok.

Return to Need improvement

Who is online

Users browsing this forum: No registered users and 1 guest

cron
© CreepTD.com · Powered by phpBB · Style by ST Software