Not logged in
FAQ  •  Advanced search  •  Login

Blueworldalternative 16x16 + 32x16

Moderator: Map Officer

<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 03.06.2012, 17:48

Blueworldalternative 16x16 + 32x16

2v2 coop 32x16:
doubleblueworldteam.jpg
doubleblueworldteam.jpg (56.02 KiB) Viewed 1134 times





16x16:
doubleblueworld1.jpg
doubleblueworld1.jpg (27.75 KiB) Viewed 1135 times




Both full size map:
blueworldremixboth.jpg
blueworldremixboth.jpg (110.98 KiB) Viewed 1134 times
Last edited by ALT on 03.06.2012, 19:16, edited 1 time in total.

Sponsor

Post 03.06.2012, 17:48

Re: Blueworldalternative 16x16 + 32x16

<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 03.06.2012, 19:14

Re: BlueWorld 16x16 & 32x16

Comments?
<<

indeX

Shark
Shark

Posts: 453

Joined: 07.08.2011, 14:08

Post 03.06.2012, 19:33

Re: Blueworldalternative 16x16 + 32x16

Finde die 16x16 Version gar nicht mal so schlecht, aber dann nochmal eine Coopmap mit dem gleichen Design und ähnlichem Pfad nicht so wirklich sinnvoll ;)
Vorsprung durch Technik :p
<<

ellie

User avatar

Vulture
Vulture

Posts: 385

Joined: 16.07.2011, 16:25

Location: Schwabeländle :)

Post 03.06.2012, 20:25

Re: Blueworldalternative 16x16 + 32x16

Finde den Pfad ansich auch gut, aber vielleicht solltest du ein neues Design entwerfen :)
Newton ist tot...
Einstein ist tot...
... und mir ist auch schon ganz schlecht!!! :(
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 03.06.2012, 20:46

Re: Blueworldalternative 16x16 + 32x16

Ach ne Leute echt jetzt. Wir wollen Maps aussortieren und dann kommt ihr wieder mit alten Ideen? Ja der Pfad ist gut, das Design gefällt mir so wie schon bei Blueworld nicht besonders, ist schon fast zu langweilig, aber naja. Aber bitte, bitte posted neue Ideen. Auch wenn die ganze Sache nicht schlecht ist, so bin ich doch dagegen, weil es einfach nichts neues ist. Irgendwo im Mapforum steht: Make, sure that you idea is new and that you don't have an similiar path to an already existing map.

Wenn du an der Idee bleibst, dann darf man nicht mal mehr ansatzweise erkennen, dass die Idee von Blueworld kommt
Last edited by Pezinator on 04.06.2012, 16:17, edited 1 time in total.
"Have no fear of perfection; you'll never reach it."
<<

domitmn

Ray
Ray

Posts: 110

Joined: 29.12.2011, 14:50

Post 03.06.2012, 21:51

Re: Blueworldalternative 16x16 + 32x16

2vs2 Coop: in my opinion a bit too long, the normal version already needs enough playing-time...

1vs1vs1vs1: I don't think a design change is necessary. If the standard Blueworld is accepted, why shouldn't there be a 1on1 Version with a similar design, so everyone know's what he/she's up to...
Last edited by domitmn on 04.06.2012, 14:00, edited 1 time in total.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 03.06.2012, 21:55

Re: Blueworldalternative 16x16 + 32x16

domitmn wrote:2vs2 Coop: in my opinion a bit too long, the normal version already needs enough playing-time...

1vs1vs1vs1: I don't think a design change is necessary. If the standard Blueworld is accepted, shouldn't there be a 1on1 Version with a similar design, so everyone know's what he/she's up to...


No there shouldn't be one with similar Design. We have many Maps. Far to many if you ask me, cause of this we won't to get rid of some bad ones or at least we are looking for an good method to do that. We don't need similar maps, we need new ideas!
"Have no fear of perfection; you'll never reach it."
<<

ALT

Big Toucan
Big Toucan

Posts: 215

Joined: 12.03.2012, 12:23

Post 03.06.2012, 22:35

Re: Blueworldalternative 16x16 + 32x16

indeX wrote:Find the 16x16 version not too bad, but then again a Coopmap with the same design and similar path not really make sense ;)

Does it not? http://www.creeptd.com/en/maps/SPEEDLOOPX2 ;)

ellie wrote:Find the path ansich also good, but maybe you should create a new design :)

You mean gfx? i dont see need for that but i think the color could be changed to slightly different, not too much.

Pezinator wrote:Oh no real people now. We want to sort out their maps and then comes back with the same idea? Yes, the path is good, I like the design as in Blue World has not specifically, is almost too boring, but oh well. But please, please post new ideas. Even if the whole thing is not bad, I'm against it because there is simply nothing new. Somewhere in Mapforum is: make, sure that you idea is new and that you do not have to similiar path to already existing on map.

If you stay at the idea, may not even begin to be recognized that the idea comes from Blue World

I dont see any reason why should i change the path when it is already optimal, i could, however, design slightly different path, but for what? I dont see the point there. Why fix something thats not broken? ;)

BTW, Why do you have so much against maps? What did they ever do to you? :roll: You dont have to play all maps... they arent gonna hurt you.

domitmn wrote:Coop 2vs2: in my opinion a bit too long, the normal version already-playing needs enough time

Its not that long really, and usually when i play blueworld, it ends way too fast... i wish i could even once fill the map fully with ions ;) Anyways, this map isnt even nearly as long as some of the already existing coop maps.

domitmn wrote:1vs1vs1vs1: I do not think a design change is necessary. If the standard Blue World is accepted, should not there be a 1on1 version with a similar design, so everyone know's what he / she 's up to ...

But we do need. http://www.creeptd.com/en/maps/SPEEDLOOPX2

Pezinator wrote:No there should not be one with similar design. We have many maps. Far to many if you ask me, cause of this we will not to get rid of some bad ones or at least we are looking for an good method to do that. We do not need similar maps, we need new ideas!

There are no bad maps, only bad players ;)
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 05.03.2017, 23:19

Re: Blueworldalternative 16x16 + 32x16

Path and design is ok.
Zipfile is missing.

I dont think there is a need for more blueworldadaptations.

Return to Need improvement

Who is online

Users browsing this forum: No registered users and 31 guests

cron
© CreepTD.com · Powered by phpBB · Style by ST Software