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Coop 66

Moderator: Map Officer

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westfalen

Large Manta
Large Manta

Posts: 74

Joined: 09.09.2012, 07:04

Post 30.09.2012, 03:23

Coop 66

Hi, this is my brand new map "Coop 66" (Name not sure yet).
I thought about the Coopmaps and i've seen that u can look for 32x16 maps AND for 16x23.
I need someone for the background, if its too booooring ^_^


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Ich stelle euch meine Coop 66 Map vor. (Name unsicher ^^)
Ich habe mir überlegt: "Hey, beim Coop gibt es die auswahl zwischen 32x16 und 16x32."
Daher habe ich mich kurzerhand entschlossen eine kurze Coop-Map zu erstellen.
Für den Hintergrund bräuchte ich noch jemanden, falls der Pfad angenommen wird:
  Code:
@strict
@size 16x32

# Path segments
15,24 start
14,24
13,24
12,24
11,24
10,24
9,24
8,24
7,24
6,24
6,23
6,22
6,21
6,20
6,19
6,18
6,17
6,16
7,16
8,16
9,16
10,16
11,16
12,16
12,16 goto A,B

11,16 A
11,15
11,14
12,14
13,14
14,14
14,15
14,16
14,17
14,18
13,18
12,18
11,18
11,17
11,16
12,16
12,16
11,16
10,16
9,16
8,16
7,16
6,16
6,15 C
6,14
6,13
6,12
6,11
6,10
6,9
6,8
6,7
7,7
8,7
9,7
10,7
11,7
12,7
13,7
14,7
15,7 end

11,16 B
11,17
11,18
12,18
13,18
14,18
14,17
14,16
14,15
14,14
13,14
12,14
11,14
11,15
11,16
12,16
12,16
11,16
10,16
9,16
8,16
7,16
6,16 goto C


# No blocked coordinates defined


Image

Edit: Map hat 66 Felder, 1 Stoppuhr an der die Creeps 2x halten, 1 circle - Drehbewegung ist zufällig.
Edit 2: start/endpicture added
Edit 3: Changed start/endpicture
Edit 4: pushed endline one up to get out of rocket range

Sponsor

Post 30.09.2012, 03:23

Re: Coop 66

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Knaeckebrot

User avatar

Fast Nova
Fast Nova

Posts: 44

Joined: 04.10.2011, 23:28

Post 30.09.2012, 10:26

Re: Coop 66

I like the idea of the design, that you've split the path!
Should become standard ...

But I have to say, that the tiled and black background are not to my taste.
Maybe you should decrease the transparency of the grid also.

The Path is good, but there's not much difference between the two alternative routes. Which is sad, because I really like the idea of the path-splitting. ^^
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dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 30.09.2012, 13:26

Re: Coop 66

Unfortnately, with the 1.1 update I've removed the possibility for 16x32 maps - to make coop more clear. But of course you can simply rotate it :)
Think it, design it, build it, run it. That's what I do.
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westfalen

Large Manta
Large Manta

Posts: 74

Joined: 09.09.2012, 07:04

Post 10.10.2012, 00:05

Re: Coop 66

Aktually i'm working at an updated version of that Map, please wait a little bit.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.02.2017, 15:44

Re: Coop 66

Path and design is missing.

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