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[16x16] RestrictedPath

Moderator: Map Officer

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paulytools

Mercury
Mercury

Posts: 5

Joined: 17.06.2013, 18:21

Post 20.06.2013, 13:03

[16x16] RestrictedPath

Hello,

So I made this map.
It's a very simple design with very simple pathing.
You can only build on the grey parts, with a few exceptions.

Time spent: 40 Minutes

1 Player view
Image
4 Player view
Image


Path: 86 tiles long (combining both sides) 46 with taking one side or the other.
Image
Attachments
RestrictedPath.zip
Path file and background image
(9.06 KiB) Downloaded 58 times

Sponsor

Post 20.06.2013, 13:03

Re: [16x16] RestrictedPath

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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 21.06.2013, 16:07

Re: [16x16] RestrictedPath

Hi!

Thank you for submitting a map.

I dont consider the "pathing" as simple as you do - without taking a look at the map editor screenshot, i would have no idea where the creeps go. The blocked spaces also look partially random to me.

Also: There are, especially in Classic+, purely white towers and white creeps which cant be seen on this (white) background.

At this state, i dont expect this map to have a chance to be accepted.
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 27.06.2013, 16:45

Re: [16x16] RestrictedPath

I think the shared wall is nicely done..

Build and non build not so evident. (you mentioned exceptions what are they?)
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 18.01.2017, 13:39

Re: [16x16] RestrictedPath

Path is to short.
Design is not ok.

The path is not clear, please dont use white backgrounds.

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