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[addet] Straightjacket [32x16]

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dcode

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Post 14.02.2012, 12:20

Re: [Map] Straightjacket [2vs2 Coop]

Wirkt ein wenig langweilig. Vielleicht würde sich hier wieder ein guter alter Vector-Style, wie Speedvector, anbieten?
Think it, design it, build it, run it. That's what I do.

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Post 14.02.2012, 12:20

Re: Re: [Map] Straightjacket [2vs2 Coop]

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aleqqqs

Racing Mamba
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Post 26.12.2012, 03:51

Re: Straightjacket 32x16

repost des JPGs:

Longspeedvector ist ja bei den Kurzmaps doch ganz beliebt, das ist halt ne verschärfte Variante.
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straightjacket_v3.jpg
straightjacket_v3.jpg (82.91 KiB) Viewed 2743 times
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Darkblades

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Post 26.12.2012, 14:53

Re: Straightjacket 32x16

Würde neben Random Maps, Random Tournament noch einen Random Fun oder so machen, wo es ohne Skills ist.
Dann können solche Maps reingepostet werden.
Macht bestimmt spaß, wenn mans mit paar Freunde spielt und eventuell noch skypt...aber ob das jetzt mehr mit chaotisches Glück oder Skill zutun hat ist eine andere Frage :D
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~ Gibt es spielerische Fragen, dann fragt Seraph07

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Magneto

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Post 26.12.2012, 19:17

Re: Straightjacket 32x16

Hi

Ja für Fun Map ist sie gut finde ich !!!

MFG Mag
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Pezinator

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Post 26.12.2012, 20:34

Re: Straightjacket 32x16

Ne diesmal muss ich mal widersprechen. Die find ich echt viel zu krass. Wenn man 8 mercuries schickt bzw beide im team 8 schicken. Dann verliert man in der 1. runde vermutlich schon 10 leben.
"Have no fear of perfection; you'll never reach it."
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aleqqqs

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Post 26.12.2012, 20:39

Re: Straightjacket 32x16

andererseits könnten auch beide im team gleich splash bauen, und man sollte sogar 2mal income bekommen bevor die creeps durch sind
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Pezinator

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Post 26.12.2012, 20:52

Re: Straightjacket 32x16

Naja habs grad getestet wenn eine Seite mit 16 mercuries angreift und die andere zwei splash baut geht 14 durch. Und selbst wenn eine Seite nur verteidigt würden von 8 makos immer noch 5 durchkommen.
"Have no fear of perfection; you'll never reach it."
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aleqqqs

Racing Mamba
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Post 26.12.2012, 21:14

Re: Straightjacket 32x16

wie hast du das getestet?
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Seraph07

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Post 26.12.2012, 21:19

Re: Straightjacket 32x16

Auf Longspeedvector kann man ganz gut testen wie man auf einer geraden Linie verteidigen kann.

Bei dieser Map ist der Anfang sehr entscheident, macht sicherlich Spaß da die ideale Anpassung an den Gegner zu finden.
Diese Map ist Glücksspiel mit Strategie.
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Pezinator

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Post 26.12.2012, 21:31

Re: Straightjacket 32x16

jo wie seraph sagt. Auf longspeedvec. :D hmm naja. Bin immer noch nicht davon überzeugt.. Aber why not give it a try.
"Have no fear of perfection; you'll never reach it."
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Seraph07

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Post 26.01.2013, 11:25

Re: Straightjacket 32x16

As I said you can actually test this map on longspeedvector.
This would be the major funmap that we have in offer.

I realy like maps like this and I would be happy to see more special maps like this in creeptd.
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Sazuminerados

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Post 27.01.2013, 13:51

Re: Straightjacket 32x16

Was wäre wenn man im hinteren Bereich einfach einen Absatz in Höhe eines Feldes einbaut?
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aleqqqs

Racing Mamba
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Post 27.01.2013, 21:19

Re: Straightjacket 32x16

dann wärs nicht mehr straight ^^
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Chadworthy

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Post 29.01.2013, 07:43

Re: Straightjacket 32x16

I can't see the image, or open it in a new tab. =(
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Pezinator

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Post 29.01.2013, 10:54

Re: Straightjacket 32x16

Chadworthy wrote:I can't see the image, or open it in a new tab. =(


You can't see the first one anymore, so Aleqqqs posted it again.
"Have no fear of perfection; you'll never reach it."
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Chadworthy

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Post 31.01.2013, 02:01

Re: Straightjacket 32x16

Yeah I see it now. Looks good.
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dcode

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Post 31.01.2013, 13:57

Re: Straightjacket 32x16

I am still not sure about it as LONGSPEEDVEC is already pretty short and quite hard to defend. This one somehow doesn't feel like it's worth to be there, too.

So: What if you'd add a few stops or stuff like that to it, while keeping the single line idea, to make it more unique? :)
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 31.01.2013, 14:05

Re: Straightjacket 32x16

maybe 4 stops? so you'd have one every 8 fields.
"Have no fear of perfection; you'll never reach it."
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aleqqqs

Racing Mamba
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Post 03.02.2013, 16:34

Re: Straightjacket 32x16

okay well, i made it a glass pipe this time. it's got 2 stops, and the creeps get rapidly sucked in at the start, and rapidly sucked out at the end.

[spoiler]# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 03 Feb 2013 15:32:05 GMT

@author aleqqqs
@strict
@size 32x16

# Path segments
-1,7 start
1,7
2,7
3,7
4,7
5,7
6,7
7,7
8,7
9,7
10,7
10,7
11,7
12,7
13,7
14,7
15,7
16,7
17,7
18,7
19,7
20,7
21,7
21,7
22,7
23,7
24,7
25,7
26,7
27,7
28,7
29,7
30,7
32,7 end


# Blocked coordinates
29;13
30;13
30;14
29;14
1;1
2;1
2;2
1;2[/spoiler]
Attachments
straihtjacket_v4.jpg
straihtjacket_v4.jpg (88.92 KiB) Viewed 2572 times
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Pezinator

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Post 03.02.2013, 16:57

Re: Straightjacket 32x16

I like the idea with the glass pipe. Also because it has a little 3D effekt. I just took a look on the start and the end, cause I was afraid, that this could get a problem, but i saw that's just the 1. field so that really shouldn't disturbe mapplaying.
I was wondering if a 2 fields stop is enough. Maybe 3 instead. So that's at least a bit playable. Cause although it's a fun map, you still get skill on this one. and I am afraid that the luck part is too much.
"Have no fear of perfection; you'll never reach it."
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