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Castlegrounds [32x32]

Moderator: Map Officer

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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 23.06.2015, 19:06

Castlegrounds [32x32]

-255x2 segments
-1/Entry/Exit
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Post 23.06.2015, 19:06

Re: Castlegrounds [32x32]

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NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 23.06.2015, 22:51

Re: Castlegrounds [32x32]

hi :)
This map looks good to me, it's mirror image at start and then the paths combine, I like your design :D

But I somewhat don't like those color combinations a bit. :roll:
 
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 24.06.2015, 14:34

Re: Castlegrounds [32x32]

Updated
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castlegrounds.jpg
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DarkSpirit

Mercury
Mercury

Posts: 7

Joined: 26.04.2012, 13:54

Post 24.06.2015, 17:08

Re: Castlegrounds [32x32]

I think the map looks great and the updated colors are nice to. Its looks great for survivor and i'm looking forward to try it out :D
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 24.06.2015, 21:42

Re: Castlegrounds [32x32]

Thanks :) Nice to have such a nice feedback. I´m glad you like it!
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 25.06.2015, 09:36

Re: Castlegrounds [32x32]

It's called castlegrounds so the first thing that came to my mind was a battle field in front of an old castle. So what do you think about this idea: I really like the new path style. The path now looks like dirt. So I would recommend to colour the background green and give it some kind of grass texture, so the map really looks like a castleground.
Cheers. Pezi
"Have no fear of perfection; you'll never reach it."
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 26.06.2015, 21:50

Re: Castlegrounds [32x32]

I like that idea :) And it looks better imo.
Thank you!
Attachments
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castlegrounds.jpg
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ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 27.06.2015, 05:58

Re: Castlegrounds [32x32]

nice work alex. this one should prove to be a very fun map.
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NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 27.06.2015, 16:06

Re: Castlegrounds [32x32]

now it looks even better :o

perfectly done alexinator, now i like it :D
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 29.06.2015, 14:13

Re: Castlegrounds [32x32]

Thank you! :)
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 30.06.2015, 10:03

Re: Castlegrounds [32x32]

yeah, each spiral has a little tunnel
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 30.06.2015, 10:37

Re: Castlegrounds [32x32]

Added to Testing

Survivor values:

104 / 125 / 130
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 30.06.2015, 15:21

Re: Castlegrounds [32x32]

Thanks
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 30.06.2015, 18:02

Re: Castlegrounds [32x32]

Feedback from the game I played:

"The design hurts in the eyes."

I cannot go with this sentense for 100% but improvents can be done.
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Donliri

Fast Nova
Fast Nova

Posts: 32

Joined: 10.03.2012, 20:29

Post 30.06.2015, 19:12

Re: Castlegrounds [32x32]

Hello
thanks for taking time to create 32x32 map, with this ill post what i think.
I just played this map and the path was abit different, which i dont mind however it didnt give me the feeling of a 32x32 map because there is lacking a good main defspot. Take a look at our current 32x32 maps, youll instantly notice the main defspot.
Cheers!
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 01.07.2015, 16:33

Re: Castlegrounds [32x32]

Did he explain why it causes pain in his/her eyes?

@Donliri
Yeah, you´re right, I distributed the def-spots on whole map. If it is prefered to have less , but stronger def-spots, ill consider that for next time. Thanks for ur feedback.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2786

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.12.2016, 10:11

Re: Castlegrounds [32x32]

Added to FUN.

New survivor values
Easy: 115
Medium: 125
Hard: 130

Return to Maps: FUN

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