Not logged in
FAQ  •  Advanced search  •  Login

Implosion 32x32

Moderator: Map Officer

<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 04.07.2015, 07:06

Implosion 32x32

4 paths each consisting of 150 path segments each and a total of 600. They loop twice around the smaller squares. Lemme know what you think. I can tweak the path to make it easier or harder
Attachments
implosion.zip
(702.45 KiB) Downloaded 111 times
implosion.jpg
implosion.jpg (717.96 KiB) Viewed 5867 times

Sponsor

Post 04.07.2015, 07:06

Re: Implosion 32x32

<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 04.07.2015, 15:22

Re: Implosion 32x32

Please block 2 rows at the border so we have less endless-gameplay-potential.

Why did you choose this time such thick pathborders?
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 04.07.2015, 16:11

Re: Implosion 32x32

Yes I will block the outer two row excepts for around the starting area. and on the path border I went a little bolder than I meant to. I can redo if you like. do you like the path image aside from the thick border?
<<

alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 04.07.2015, 18:16

Re: Implosion 32x32

Interesting and beautiful path-course, background also fits very well with path-structure and colour :)
Shouldn´t be a problem for bch and medium i think.
Will creeps do one round around the central rhomb until they pass to the last 2 squares?
Well implemented!
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 04.07.2015, 19:30

Re: Implosion 32x32

This map is not easy to play, 2 circles and no space after the maindeff is very hard to play. You cannot simply use splashdamage to kill the raiderwaves and maybe you have to sell and rebuilt your deff to kill the first sharks.

This will be challenging and not another boring map. I like this.

Please redo the border.
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 04.07.2015, 19:52

Re: Implosion 32x32

yes they only go around the big circle once and enter the loop closest to where the entered so they do an entire loop. and alright seraph I will redo the border now
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 04.07.2015, 20:51

Re: Implosion 32x32

alright here ya go
Attachments
implosion.zip
(689.95 KiB) Downloaded 108 times
implosion.jpg
implosion.jpg (693.89 KiB) Viewed 5832 times
<<

alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 04.07.2015, 21:32

Re: Implosion 32x32

Well, looks better with this smaller border. I also like the new end-symbols :)
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 04.07.2015, 21:53

Re: Implosion 32x32

Added to Testing.

The design is maybe to distracting for FUN.
Please test it out while it is in Testing and post a remake if necessary.

Survivor values

99 / 116 / 120
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 05.07.2015, 17:15

Re: Implosion 32x32

Please block the 2 rows.

Edit: looks like we cannot do something against the big combo easy trouble with the old values.
http://www.creeptd.com/en/games/qu966pz ... 5lcvng1xbg

The values have to get higher on Easy for survivor coop maps.

New survivor values:

115 / 119 / 123
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 06.07.2015, 13:01

Re: Implosion 32x32

Well it was very difficult with the values it had to get to the point of full build. and we built like that at the end I was testing how much needed to be blocked. finally found a nice balance. edited the path reduced it by 11 segments on each path by a total of 44 segments reduced. 1st loop with only go around once and the last one will now go around 3 times. blocked out the sections you saw in that game.

With these path changes and the higher survivor values I think this should be a good balance for bounty and combo.

Here is the updated zip. new pathfile and blocked coordinates
Attachments
implosion.zip
(690.36 KiB) Downloaded 126 times
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 06.07.2015, 13:03

Re: Implosion 32x32

oh and asked around a bit the background is not distracting. and a few have said it's a little confusing but a lot of fun. hopefully these changes will make it a bit more fun
<<

MrMister

Mercury
Mercury

Posts: 2

Joined: 13.07.2012, 00:46

Location: Hamburg

Post 06.07.2015, 21:03

Re: Implosion 32x32

great map, very hard to play. i like it! :D
Paradox ist, wenn einer sich im Handumdrehen den Fuß bricht.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 07.07.2015, 11:21

Re: Implosion 32x32

I dont think it is necessary to block space in the middle. It helps you a lot to place your ions in the mid.
Blocking that much of the borders is a good idea, you wont miss it in Big Combo Medium and Hard.

Changing the maindeff is not an improvement. Now you have no space to deff after your maindeff. I dont see the reason for changing it that way. Two times each circle is a way better path.
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 07.07.2015, 19:34

Re: Implosion 32x32

I didn't block out the middle that was just something I was looking at how it would effect the game. I would like to test out the loop change though. If you don'tthink it's a good idea I will switch back to the original path.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 07.07.2015, 21:09

Re: Implosion 32x32

Updated.
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 10.07.2015, 14:24

Re: Implosion 32x32

I'm having a hard time deciding on a path for this. I like what was blocked out I think that will improve gameplay a lot. But as far as the loops around each square I'm still unsure as I've had a few requests for more loops. one asked for 3,4 and 5 which I think is very excessive. After playing it 1,2 and 3 I think 2,2 and 3 would work best but I would like to hear what everyone else has to say.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 10.07.2015, 14:29

Re: Implosion 32x32

More then 3 times is way to easy. A white tesla can hit the creeps very good. It is easy to deff the creeps in the early game.

I think the whish for better deffspots came because the survivor values are higher on this map than others (compare big combo easy). There is no need for better deffspots.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.12.2016, 10:09

Re: Implosion 32x32

Added to FUN.

New survivor values
Easy: 120
Medium: 130
Hard: 135

Return to Maps: FUN

Who is online

Users browsing this forum: No registered users and 106 guests

© CreepTD.com · Powered by phpBB · Style by ST Software