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Loopway [32x16]

Moderator: Map Officer

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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 17.06.2015, 13:43

Loopway [32x16]

-163 fields
-1 Entry/Exit
-Blocked fields
Attachments
looppath.jpg
looppath.jpg (370.33 KiB) Viewed 5906 times
loop4p.jpg
loop4p.jpg (154.1 KiB) Viewed 5906 times
loopway.zip
(49.26 KiB) Downloaded 119 times
loopway.jpg
loopway.jpg (74.84 KiB) Viewed 5906 times

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Post 17.06.2015, 13:43

Re: Loopway [32x16]

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NYSH

Mako
Mako

Posts: 21

Joined: 11.01.2015, 17:30

Location: India

Post 17.06.2015, 16:34

Re: Loopway [32x16]

It's design makes it easy to defend at beginning and hard at end, there are no such spots where only ions can be placed (due to their long range).

Nice job alexinator..... :)
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Knappe8

Vulture
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Posts: 398

Joined: 12.12.2011, 21:22

Post 17.06.2015, 17:14

Re: Loopway [32x16]

Well
I don't like that Map.

That could be caused by those underground-segments.. or maybe I don't like those circles..
The end seems to be nice, but I think thats something we often saw, and which was always some kind of anoying.

The design isn't my taste. Maybe its only because of those green/yellow- fields. Maybe its also the buildingspots-color with those white and black path.


As you see I am not really sure, but I am sure, that I son't like this map.

Sorry Dude!
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 17.06.2015, 19:41

Re: Loopway [32x16]

Thank you both for ur posts :)

@Nysh
Im pleased that you like the map, and its structure :D

@Knappe
You don´t have to apologize, i appreciate also your constructive review and will do the possible to improve it. :)
In that case the background design and building color.
<<

alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 18.06.2015, 18:52

Re: Loopway [32x16]

Updated

Thanks Nysh for the collaboration :)
Attachments
loopway.zip
(66.16 KiB) Downloaded 108 times
loopway.jpg
loopway.jpg (67.26 KiB) Viewed 5863 times
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Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 18.06.2015, 21:10

Re: Loopway [32x16]

That looks way better!

Well. Maybe you could do a less strict cut between blocked field and building areas?
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 18.06.2015, 23:26

Re: Loopway [32x16]

Thank you :)
Yeah, i will overwork that.
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Seraph07

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Mothership
Mothership

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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 19.06.2015, 07:09

Re: Loopway [32x16]

Please show us the 4vs4 view.

Looks much better imo.
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 19.06.2015, 16:01

Re: Loopway [32x16]

Thanks, less contrast btw building fields and background now.
Attachments
loopway.zip
(68.92 KiB) Downloaded 130 times
loop4pl.jpg
loop4pl.jpg (139.4 KiB) Viewed 5838 times
loopway.jpg
loopway.jpg (69.44 KiB) Viewed 5838 times
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Seraph07

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Mothership
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Location: Hildesheim

Post 21.06.2015, 10:17

Re: Loopway [32x16]

I preffer ther the background without less contrast WDYT?

Can you center the backgroundimage? That we dont have those differences like in Vertigo.
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 21.06.2015, 14:48

Re: Loopway [32x16]

Centered
I also prefer the penultimate version to be honest. Do you prefer it without border like now, or with border?
Attachments
loopway.zip
(65.25 KiB) Downloaded 118 times
loopway.jpg
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Seraph07

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Location: Hildesheim

Post 21.06.2015, 20:57

Re: Loopway [32x16]

Borders are not necessary imo, both look good.
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 22.06.2015, 16:49

Re: Loopway [32x16]

Okay, thanks
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 02.07.2015, 21:26

Re: Loopway [32x16]

Background
Attachments
991.zip
(54.01 KiB) Downloaded 115 times
991.jpg
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Pezinator

User avatar

Express Raptor
Express Raptor

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Joined: 11.03.2012, 20:27

Post 02.07.2015, 21:49

Re: Loopway [32x16]

Thank you. I'll take a look at it.
"Have no fear of perfection; you'll never reach it."
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Pezinator

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Joined: 11.03.2012, 20:27

Post 03.07.2015, 01:27

Re: Loopway [32x16]

Image

Let's finally talk about the map. At this point I would like to excuse myself again for letting you waiting that long, until I finally review the map, but due to university and other pesonal things I didn't find any time sooner then now.

The path seems to be good. Enough good defence spots, although none of them are too good. I think altough there are many defence spots the map is still going to be quite hard to play. Especially since there are maindefence area is not too good after all. You had severall good ideas and therefore added a lot of really nice path elements. I also like the idea, that you cannot build on all of the fields but only on the ones near the path. That shortens the playing time of the map which I really approve of. I am not sure if the gameplay is going to get nice aswell, but I don't think that we can find out about that, before we are actually going to play it.

But unfortunately there are some issues concerning the design. The background seems to be a nice picture but it doesn't match the path and the pathdesign at all. I have tried my best to somehow improve the harmony but I simply don't see any way how to it. Maybe you can figure out a nice way. Otherwise you simply might have to change the background into something less distractive.
I am sorry that I cannot accept the map the way it is at the moment. But I think that if you try and find a way, so that the path and background harmony is going to be improved, this will be a really nice map in the testing area.
Greetings. Pezi.
"Have no fear of perfection; you'll never reach it."
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 03.07.2015, 20:28

Re: Loopway [32x16]

Thanks for your review, pezi :)
I changed background for a more accorded one.
Attachments
loopway.zip
(53.42 KiB) Downloaded 98 times
loopway.jpg
loopway.jpg (60.89 KiB) Viewed 5725 times
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 07.07.2015, 21:15

Re: Loopway [32x16]

Better with the new background?
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Pezinator

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Post 10.07.2015, 11:20

Re: Loopway [32x16]

It's a little Bit better but still not really good. Why don't you paint the background the exact same way as the foreground, but without a grid?
"Have no fear of perfection; you'll never reach it."
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alexinator

Ray
Ray

Posts: 141

Joined: 16.06.2014, 15:07

Post 10.07.2015, 11:33

Re: Loopway [32x16]

Yeah, nice idea, ill make that now, thanks :)
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