Loopway [32x16]
Moderator: Map Officer
32 posts
• Page 1 of 2 • 1, 2
Re: Loopway [32x16]
It's design makes it easy to defend at beginning and hard at end, there are no such spots where only ions can be placed (due to their long range).
Nice job alexinator.....
Nice job alexinator.....
Re: Loopway [32x16]
Well
I don't like that Map.
That could be caused by those underground-segments.. or maybe I don't like those circles..
The end seems to be nice, but I think thats something we often saw, and which was always some kind of anoying.
The design isn't my taste. Maybe its only because of those green/yellow- fields. Maybe its also the buildingspots-color with those white and black path.
As you see I am not really sure, but I am sure, that I son't like this map.
Sorry Dude!
I don't like that Map.
That could be caused by those underground-segments.. or maybe I don't like those circles..
The end seems to be nice, but I think thats something we often saw, and which was always some kind of anoying.
The design isn't my taste. Maybe its only because of those green/yellow- fields. Maybe its also the buildingspots-color with those white and black path.
As you see I am not really sure, but I am sure, that I son't like this map.
Sorry Dude!
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: Loopway [32x16]
Thank you both for ur posts
@Nysh
Im pleased that you like the map, and its structure
@Knappe
You don´t have to apologize, i appreciate also your constructive review and will do the possible to improve it.
In that case the background design and building color.
@Nysh
Im pleased that you like the map, and its structure
@Knappe
You don´t have to apologize, i appreciate also your constructive review and will do the possible to improve it.
In that case the background design and building color.
Re: Loopway [32x16]
That looks way better!
Well. Maybe you could do a less strict cut between blocked field and building areas?
Well. Maybe you could do a less strict cut between blocked field and building areas?
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: Loopway [32x16]
Thank you
Yeah, i will overwork that.
Yeah, i will overwork that.
Re: Loopway [32x16]
Please show us the 4vs4 view.
Looks much better imo.
Looks much better imo.
Re: Loopway [32x16]
I preffer ther the background without less contrast WDYT?
Can you center the backgroundimage? That we dont have those differences like in Vertigo.
Can you center the backgroundimage? That we dont have those differences like in Vertigo.
Re: Loopway [32x16]
Centered
I also prefer the penultimate version to be honest. Do you prefer it without border like now, or with border?
I also prefer the penultimate version to be honest. Do you prefer it without border like now, or with border?
Re: Loopway [32x16]
Borders are not necessary imo, both look good.
Re: Loopway [32x16]
Okay, thanks
Re: Loopway [32x16]
Thank you. I'll take a look at it.
"Have no fear of perfection; you'll never reach it."
Re: Loopway [32x16]
Let's finally talk about the map. At this point I would like to excuse myself again for letting you waiting that long, until I finally review the map, but due to university and other pesonal things I didn't find any time sooner then now.
The path seems to be good. Enough good defence spots, although none of them are too good. I think altough there are many defence spots the map is still going to be quite hard to play. Especially since there are maindefence area is not too good after all. You had severall good ideas and therefore added a lot of really nice path elements. I also like the idea, that you cannot build on all of the fields but only on the ones near the path. That shortens the playing time of the map which I really approve of. I am not sure if the gameplay is going to get nice aswell, but I don't think that we can find out about that, before we are actually going to play it.
But unfortunately there are some issues concerning the design. The background seems to be a nice picture but it doesn't match the path and the pathdesign at all. I have tried my best to somehow improve the harmony but I simply don't see any way how to it. Maybe you can figure out a nice way. Otherwise you simply might have to change the background into something less distractive.
I am sorry that I cannot accept the map the way it is at the moment. But I think that if you try and find a way, so that the path and background harmony is going to be improved, this will be a really nice map in the testing area.
Greetings. Pezi.
"Have no fear of perfection; you'll never reach it."
Re: Loopway [32x16]
Better with the new background?
Re: Loopway [32x16]
It's a little Bit better but still not really good. Why don't you paint the background the exact same way as the foreground, but without a grid?
"Have no fear of perfection; you'll never reach it."
Re: Loopway [32x16]
Yeah, nice idea, ill make that now, thanks
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