32x16 Pitstop
Moderator: Map Officer
31 posts
• Page 1 of 2 • 1, 2
So this one is inspired by straightjacket. They stop for 4 seconds at each clock. There is 60 path segments start to finish
Re: 32x16 Pitstop
So are those none-black-background segments blocked?
It looks like.
Greetings
It looks like.
Greetings
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: 32x16 Pitstop
no blocked sections. The border style I used prevented me from getting any closer to the path with the graphics. I figured its a short enough map that no sections needed blocked. if you feel differently let me know. I can block up whats needed
Re: 32x16 Pitstop
Well
I think it might be a good idea to block all none-black baground segments.
You can also use a different background.
In most games you won't be able to build on that much spots.
You can also make one more line each site black, and block the other field, so there is rly enough space for building.
Thats maybe a thing to test in a 2vs2Coop game.
Greetings
I think it might be a good idea to block all none-black baground segments.
You can also use a different background.
In most games you won't be able to build on that much spots.
You can also make one more line each site black, and block the other field, so there is rly enough space for building.
Thats maybe a thing to test in a 2vs2Coop game.
Greetings
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: 32x16 Pitstop
I think blocked fields would improve the survivor gameplay heavily and would make the the map more challenging/interesting for all other modes too.
I dont think that the arrows and clocks are essential, the path is easy enough to understand.
I dont think that the arrows and clocks are essential, the path is easy enough to understand.
Re: 32x16 Pitstop
Alright thank you I will get to work making the new image. the arrows were just a practice thing. and I thought they looked nice.
Re: 32x16 Pitstop
I personally think the maps looks very good.
It's really challenging for survivor and looks fun for coop to.
It's really challenging for survivor and looks fun for coop to.
Re: 32x16 Pitstop
I don't like the Path-background.
Seems confusing
Seems confusing
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: 32x16 Pitstop
Maybe a bit brighter?
Could be hard for the eyes over the time.
But its better, yes
Could be hard for the eyes over the time.
But its better, yes
http://waldsee-rp.de/PASST.png
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
CoreGrounds - Invitelink: https://coregrounds.com/player/create?ref=211
Re: 32x16 Pitstop
I really like the new version.
Re: 32x16 Pitstop
Anything you would like to see different?
Re: 32x16 Pitstop
Ok about to brighten it up. 2 people want it a bit brighter so gimme 5 minutes
Re: 32x16 Pitstop
ok here is the brightened version
Last edited by ThexJoker on 03.06.2015, 21:48, edited 1 time in total.
Re: 32x16 Pitstop
Update the mapfile please.
Re: 32x16 Pitstop
Added to testing.
Survivor values
93 107 110
Survivor values
93 107 110
Re: 32x16 Pitstop
Awesome thank you for all the help
Re: 32x16 Pitstop
Have to redo pathfile they sit at clock for too long
31 posts
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