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32x16 Pitstop

Moderator: Map Officer

What Length of map would you like to see next?

Short maps
3
27%
Medium maps
5
45%
Long maps
3
27%
 
Total votes : 11
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ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 23.05.2015, 09:55

32x16 Pitstop

So this one is inspired by straightjacket. They stop for 4 seconds at each clock. There is 60 path segments start to finish
Attachments
pitstop.jpg
pitstop.jpg (220.33 KiB) Viewed 5627 times
pitstop.zip
(203.24 KiB) Downloaded 101 times

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Post 23.05.2015, 09:55

Re: 32x16 Pitstop

<<

Knappe8

Vulture
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Posts: 398

Joined: 12.12.2011, 21:22

Post 23.05.2015, 14:38

Re: 32x16 Pitstop

So are those none-black-background segments blocked?
It looks like.

Greetings
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 24.05.2015, 01:12

Re: 32x16 Pitstop

no blocked sections. The border style I used prevented me from getting any closer to the path with the graphics. I figured its a short enough map that no sections needed blocked. if you feel differently let me know. I can block up whats needed
<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 24.05.2015, 01:18

Re: 32x16 Pitstop

Well
I think it might be a good idea to block all none-black baground segments.
You can also use a different background.
In most games you won't be able to build on that much spots.
You can also make one more line each site black, and block the other field, so there is rly enough space for building.

Thats maybe a thing to test in a 2vs2Coop game.

Greetings
<<

Seraph07

User avatar

Mothership
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Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 25.05.2015, 13:43

Re: 32x16 Pitstop

I think blocked fields would improve the survivor gameplay heavily and would make the the map more challenging/interesting for all other modes too.

I dont think that the arrows and clocks are essential, the path is easy enough to understand.
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 26.05.2015, 08:33

Re: 32x16 Pitstop

Alright thank you I will get to work making the new image. the arrows were just a practice thing. and I thought they looked nice. :)
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 02.06.2015, 19:29

Re: 32x16 Pitstop

Ok here is the next version
Attachments
pitstop.zip
(67.71 KiB) Downloaded 102 times
pitstop.jpg
pitstop.jpg (96.04 KiB) Viewed 5550 times
<<

DarkSpirit

Mercury
Mercury

Posts: 7

Joined: 26.04.2012, 13:54

Post 02.06.2015, 21:19

Re: 32x16 Pitstop

I personally think the maps looks very good.
It's really challenging for survivor and looks fun for coop to.
<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 03.06.2015, 11:36

Re: 32x16 Pitstop

I don't like the Path-background.
Seems confusing ;)
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 14:09

Re: 32x16 Pitstop

OK here ya go knappe how about this?
Attachments
pitstop2.jpg
pitstop2.jpg (85.97 KiB) Viewed 5526 times
<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 03.06.2015, 14:13

Re: 32x16 Pitstop

Maybe a bit brighter?
Could be hard for the eyes over the time.
But its better, yes
<<

Seraph07

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Location: Hildesheim

Post 03.06.2015, 21:08

Re: 32x16 Pitstop

I really like the new version.
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:15

Re: 32x16 Pitstop

Anything you would like to see different?
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:20

Re: 32x16 Pitstop

Ok about to brighten it up. 2 people want it a bit brighter so gimme 5 minutes
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:25

Re: 32x16 Pitstop

ok here is the brightened version
Attachments
pitstop3.jpg
pitstop3.jpg (97.65 KiB) Viewed 5495 times
Last edited by ThexJoker on 03.06.2015, 21:48, edited 1 time in total.
<<

Seraph07

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Location: Hildesheim

Post 03.06.2015, 21:45

Re: 32x16 Pitstop

Update the mapfile please. :)
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:51

Re: 32x16 Pitstop

Updated zip :)
Attachments
pitstop.zip
(58.36 KiB) Downloaded 83 times
pitstop.jpg
pitstop.jpg (97.65 KiB) Viewed 5495 times
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 03.06.2015, 21:53

Re: 32x16 Pitstop

Added to testing.

Survivor values

93 107 110
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:54

Re: 32x16 Pitstop

Awesome thank you for all the help
<<

ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 03.06.2015, 21:59

Re: 32x16 Pitstop

Have to redo pathfile they sit at clock for too long
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