32x16 Pitstop
Moderator: Map Officer
31 posts
• Page 2 of 2 • 1, 2
Ok time at clock was greatly reduced(will only sit for one second now) path is now 51 segments long
Re: 32x16 Pitstop
http://www.creeptd.com/de/games/jg8wmbr ... vh8yvowuf3
tested in 1v1.. 7 ticks per clock were too annoying .. i think 2 ticks per clock would be enough.. with 2 white speeds i could easily kill doubleshark trololol
tested in 1v1.. 7 ticks per clock were too annoying .. i think 2 ticks per clock would be enough.. with 2 white speeds i could easily kill doubleshark trololol
Ich kann damit leben "King of Noobs" zu sein. Jetzt habt ihr Stoff zum h4t3n.
Re: 32x16 Pitstop
Yes its 2 ticks now. 1 second. just updated path file. map maker makes it look faster to me
Re: 32x16 Pitstop
Updated.
Re: 32x16 Pitstop
WDYT
Stops or not?
Stops or not?
Re: 32x16 Pitstop
I liked it with clocks, maybe we could test it without to see a direct comparison
Re: 32x16 Pitstop
Nice Map
Thank you Joker
I liked the clocks
Thank you Joker
I liked the clocks
Re: 32x16 Pitstop
ok clocks stay. everyone seems to like it that way. and it gives enough time to play any game on here. Tested 2v2 coop and 1v1 was great. I'm not much of a versus player but it was fun on this map. still waiting on some feedback for big combo hard though. So any big combo players try a few games on hard for me and let me know how the gameplay is please
Re: 32x16 Pitstop
Cool map. I enjoyed playing it. A+
Re: 32x16 Pitstop
Added to FUN.
New survivor values
Easy: 108
Medium: 116
Hard: 120
New survivor values
Easy: 108
Medium: 116
Hard: 120
31 posts
• Page 2 of 2 • 1, 2
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