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Raceday [16x16]

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xdXP

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Speedy Raider
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Post 01.07.2013, 21:49

Re: Raceday [16x16]

ITS MARVELOUS dcode =D
i tried to do my best at the stand but due to the low resolution i couldnt do things more detailed used paint and photoshop only xD
I don't do drugs. I am drugs.

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Post 01.07.2013, 21:49

Re: Re: Raceday [16x16]

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dcode

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Post 01.07.2013, 21:51

Re: Raceday [16x16]

Silver
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raceday-hl.jpg
raceday-hl.jpg (44.15 KiB) Viewed 3185 times
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dcode

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Post 01.07.2013, 21:52

Re: Raceday [16x16]

Btw. I am also using Photoshop and, if required, am just zooming in to do specific pixels :)
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xdXP

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Post 01.07.2013, 21:59

Re: Raceday [16x16]

the silver stand is very cool to but i think the black is better it feets bettern with the track colour
but my knowledge on using photoshop is very limited so i did most of the work on paint xD
paint is very good but if you want something professional you must use photoshop :D
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dcode

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Post 01.07.2013, 22:11

Re: Raceday [16x16]

I've tried the silver one because of the blending with the other buildings in between. Just didn't look right having two colors :)
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 01.07.2013, 22:28

Re: Raceday [16x16]

imho black is better cause it doesn't disturbe you that much from playing. Btw. we (actually you) are getting nearer to the goal, but there's still one problem. the path/street doesn't look like it's integrated in the background /surface.
"Have no fear of perfection; you'll never reach it."
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manuel

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Post 01.07.2013, 22:39

Re: Raceday [16x16]

The sand looks like paintbrushed, but the rest is nice.
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dcode

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Post 01.07.2013, 22:52

Re: Raceday [16x16]

Maybe like freshly cleaned? + more realistic grass colouring + path file

Attachments
raceday4er.jpg
raceday4er.jpg (187.26 KiB) Viewed 3172 times
raceday-hl.jpg
raceday-hl.jpg (47.1 KiB) Viewed 3176 times
Think it, design it, build it, run it. That's what I do.
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krunx

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Post 01.07.2013, 23:00

Re: Raceday [16x16]

Optisch ist die Map recht ansehnlich. Ich fürchte nur, dass der Pfad den Praxistest nicht wirklich besteht, aber wir werden sehen.
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xdXP

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Post 01.07.2013, 23:45

Re: Raceday [16x16]

OMG Dcode its awesome!!! =}
But i found some pixels mistakes ;b
Attachments
raceday-hl.jpg
but i correct it xD
raceday-hl.jpg (51.04 KiB) Viewed 3170 times
Sem Título.jpg
Sem Título.jpg (11.08 KiB) Viewed 3170 times
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dcode

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Post 01.07.2013, 23:54

Re: Raceday [16x16]

krunx wrote:Optisch ist die Map recht ansehnlich. Ich fürchte nur, dass der Pfad den Praxistest nicht wirklich besteht, aber wir werden sehen.

It's a pretty easy path because of the many quite identical def spots, nothing for TOURNAMENT of course. However, when it's placed into FUN (mostly for its setting), that'll become an advantage as it's an easy and good looking map to play just for the sake of a race :) A great one-of-a-kind-map for beginners and everyone else looking for a chilled game.

btw. thanks for fixing, xdXP :)
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Lamer

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Post 02.07.2013, 00:06

Re: Raceday [16x16]

Hallo!

Schickes Design.
Sehr liebevolle Details =)

Was etwas stört sind die Streifen im Sand.
Mir fehlt außerdem eine Asphalt-Textur und vielleicht ließe sich die Strecke noch etwas schöner einarbeiten.
Wirkt immo etwas aufgesetzt.
Vielleicht lässt sich noch was mit Schattierung machen.
Vollton würde ich auch vermeiden. Die weißen Streifen an der Rennbahn sehen so einfach zu blank und sauber aus und bilden mit den RL Texturen einen harten Kontrast.
Mit dem Schild brichst du die Perspektive.
Ich würde dem einen steileren Winkel geben damit das nicht so auffällt.
Das Logo erkennt man dann sicher trotzdem leicht wieder.

Grüße
Lamer
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dcode

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Post 02.07.2013, 00:11

Re: Raceday [16x16]

Schwierig. Hab davon kein psd-File, baue also nur darauf auf, was hier gepostet wurde :)

+Asphalt and PSD file for everyone curious
Attachments
raceday.zip
PSD file
(5.79 MiB) Downloaded 47 times
raceday-hl.jpg
raceday-hl.jpg (46.92 KiB) Viewed 3158 times
Think it, design it, build it, run it. That's what I do.
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xdXP

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Speedy Raider
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Post 02.07.2013, 00:17

Re: Raceday [16x16]

thx for all the help dcode :)
yeah i understand this one is very simple for tournament and it would best be a fun map
now that i know how to do maps maybe on sometime i will try do another but it will be for tournament =D

cheers XDXP!
I don't do drugs. I am drugs.
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dcode

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Post 02.07.2013, 00:25

Re: Raceday [16x16]

I've uploaded the PSD file to the previous post. Feel free to work on it :)
Think it, design it, build it, run it. That's what I do.
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Magneto

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Post 02.07.2013, 00:49

Re: Raceday [16x16]

Hi

Wo ist die Boxengasse ?

Nein Spass schöne Map !

MFG Mag
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speeta

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Post 02.07.2013, 01:48

Re: Raceday [16x16]

Yea make this for the game but where coming the creep out
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ellie

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Post 07.07.2013, 14:11

Re: Raceday [16x16]

Habe die Map heute gespielt und finde sie absolut toll !!! Sollte definitiv aufgenommen werden!
Newton ist tot...
Einstein ist tot...
... und mir ist auch schon ganz schlecht!!! :(
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Flipper

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Post 09.07.2013, 02:04

Re: Raceday [16x16]

I can't say I like the Hi-lites on the track. I think shadowing would be more effective. The shine looks like lighting on a night race. also, any chance of incorporating tire tracks? I modded latest to compare without hilightsI don't have paintshop (I use Paint.net) Removed hilights manually, added spectators :)
racetrack.png
racetrack.png (235.53 KiB) Viewed 3108 times
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lFelck

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Post 09.07.2013, 07:06

Re: Raceday [16x16]

It looks much better with lights and the Spectators are just disturbing.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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