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[16x16] MATRIX

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lFelck

Ray
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Post 30.06.2013, 11:25

[16x16] MATRIX

Mir ist die Idee gekommen, eine Map im Matrixdesign zu machen:
Mapdata:
Attachments
matrix.zip
(73.03 KiB) Downloaded 138 times
matrix.jpg
matrix.jpg (80.9 KiB) Viewed 5670 times
matrix_4player.jpg
matrix_4player.jpg (315.45 KiB) Viewed 5670 times
Last edited by lFelck on 18.10.2014, 19:06, edited 1 time in total.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.

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Post 30.06.2013, 11:25

Re: [16x16] MATRIX

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manuel

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Post 30.06.2013, 12:29

Re: [16x16] MATRIX

Adolf lässt grüßen :)
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lFelck

Ray
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Post 30.06.2013, 12:49

Re: [16x16] MATRIX

Selbst mit sehr viel Fantasie wäre es immernoch linksrum.
Ich find das einfach nur kindisch...
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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manuel

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Post 30.06.2013, 13:16

Re: [16x16] MATRIX

Lustig, dass die Hakenkreuze inzwischen alle kindisch finden, vor einer Weile wurden deshalb noch reihenweise Maps überarbeitet oder abgelehnt. Aber stimmt, es ist falsch rum.
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Flipper

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Post 30.06.2013, 16:47

Re: [16x16] MATRIX

A Swastika? Really? that is a big stretch there.
Only Issue I have is the u-turn near the top, not sure it would provide anything defensively....it could be a red herring though.

Also you blocked some but not all tiles adjacent to the diagonals; why?
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lFelck

Ray
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Post 30.06.2013, 16:56

Re: [16x16] MATRIX

I blocked only the tiles at the long diagonals(2x1 jumps), where the creeps would move directly above the towers.
I'm not sure if it bothers at the other diagonals.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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Jolene

Large Manta
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Post 30.06.2013, 17:23

Re: [16x16] MATRIX

cool design, but paths with diagonal elements aren't fun to play.
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lFelck

Ray
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Post 30.06.2013, 17:28

Re: [16x16] MATRIX

The point is, I had the idea for the design, but I don't have a nice path for it.^^
If anyone had a better path which fits to the theme, i would be really happy.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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lFelck

Ray
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Joined: 31.03.2013, 18:34

Post 30.06.2013, 17:52

Re: [16x16] MATRIX

Ok, another path:

I think, there are good deffspots but with only a few places for towers. So it would be interessting to see the different tactics for arranging with the small space.
Attachments
matrix2.jpg
matrix2.jpg (73.32 KiB) Viewed 5620 times
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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Jolene

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Post 01.07.2013, 13:40

Re: [16x16] MATRIX

i like it
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lFelck

Ray
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Post 04.07.2013, 14:12

Re: [16x16] MATRIX

Any other oppinions?
I can't improve the map, if noone (except Jolene) posts.
Or is it just perfect? (i can't imagine this ;))
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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dcode

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Post 04.07.2013, 14:43

Re: [16x16] MATRIX

For me it looks like the matrix, then I am unsure. It would be great to see any element from the movies as the base concept behind it instead of just the screen background.
Think it, design it, build it, run it. That's what I do.
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Lamer

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Post 04.07.2013, 15:18

Re: [16x16] MATRIX

Hello

It's not what the Matrix-Code looks like.
You've taken a Matrix Graphic and put a Filter on it to cover up that the Backround isn't from you.
I dont thinks thats a big Problem at all, but the result realy doesn't works as Matrix-Design.

It is too blurry, too dark and the Path-Design is "Ok" but not so special.

On the Pro side, i like the Path of the second Version.

Im sorry that i cant give better Tips. Ive seen that look just too many times before an way better.
At all it's not a new or creative Work.

Greetings
Lamer
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lFelck

Ray
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Post 04.07.2013, 15:38

Re: [16x16] MATRIX

First off all the background is from me. If you don't believe me, i can tell you how i made it (without any graphics from the internet).

I'm not really sure, what you mean dcode. Something like Neos or Smiths face? The characteristic bullets or such slow motion things won't look well, i think. And most guys don't like writing in the map design (estimator).
But i agree with you, that something special is missing.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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dcode

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Post 04.07.2013, 17:31

Re: [16x16] MATRIX

There could be the lobby where those heavy fights take place, or a telephone as exit point, or the machine world (creeps = machines), maintenance tunnels, zion gate, zion itself like seen in the final fight...such things :) There are plenty of possibilities.
Think it, design it, build it, run it. That's what I do.
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lFelck

Ray
Ray

Posts: 103

Joined: 31.03.2013, 18:34

Post 04.07.2013, 19:23

Re: [16x16] MATRIX

Oh, you mean a total remake of the design.
Ok, I'll try some things, but i think that needs time. ;)
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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Flipper

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Post 04.07.2013, 23:34

Re: [16x16] MATRIX

Just a thought for inspiration........
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Rambo196

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Post 05.07.2013, 19:10

Re: [16x16] MATRIX

finde den pfadverlauf gut und neu. Design is nicht so meins..., hab da aber auch keine ideen...
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krunx

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Post 22.06.2014, 22:09

Re: [16x16] MATRIX

If you upload updated .zip, map will be added.
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lFelck

Ray
Ray

Posts: 103

Joined: 31.03.2013, 18:34

Post 18.10.2014, 19:06

Re: [16x16] MATRIX

Updated .zip .
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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