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[16x16] Sliced

Moderator: Map Officer

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aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 05.04.2013, 00:26

[16x16] Sliced

Path



Image


Multiplayer-View

Sponsor

Post 05.04.2013, 00:26

Re: [16x16] Sliced

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Ximon

User avatar

Phoenix
Phoenix

Posts: 927

Joined: 13.07.2011, 17:08

Post 07.04.2013, 15:13

Re: [16x16] Sliced

rating of the map:

name of map: sliced
author of map: aleqqqs
type of map: 16*16

    form:

    correct format? Yes
    all files? Yes
    length: middle/long
    correct multiplayer mode? Yes *nice transfer! bonuspoint


    design:

    characteristics 2/5
    background design 3/5
    path design 4/5
    details 3/5
    good resolution 2/5 *seems unclean


    playability:

    variety 3/5
    fun 3/5
    def positions 4/5
    creep visibility 5/5
    tower visibility 5/5
    apparent path course 5/5

total points: 40/58
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Jolene

Large Manta
Large Manta

Posts: 63

Joined: 11.09.2011, 17:18

Post 16.04.2013, 15:27

Re: [16x16] Sliced

gefällt mir gut, sowohl vom pfad her, als auch vom design
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krunx

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Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 28.04.2013, 22:37

Re: [16x16] Sliced

Added to TESTING!
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 25.05.2013, 23:44

Re: [16x16] Sliced

While testing the Map we found some things we were unsatisfied with. Basically there was one main concern:

The Main defence Area is quite far at the end, so there is not much space left for catching the creeps, that go through, moreover the start and the end are quite near to each other, that means that the few space you have to defend at the end, can't be used nicely.

Imporvents: Aleqqqs if you don't bother could you maybe change the path a bit, so that you have a proper main defence area.
"Have no fear of perfection; you'll never reach it."

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