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[addet] Polymorph [32x32]

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Pezinator

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Post 19.01.2013, 22:54

[addet] Polymorph [32x32]

Hi Community

Just had some time left, so I thought why not make a Pre- map before we are going to post our new awesome Survivorcoop Map. This time design and path is from me. So it isn't that perfect as usuall.

[spoiler]
Polymorph.jpg
Polymorph.jpg (246.33 KiB) Viewed 4800 times
[/spoiler]

Features:

  • 2 starts / 2 Ends
  • Length 309
  • 2 Circles with 2 rounds each
  • Start down / End at the top
  • blocked areas: strange thing in the middle


EDIT: Changed the problem with the form being cut. Unfortunately I can't change the quality of the from anymore since i can find the original one anymore. But i hope it's good enough like it is now. I also added some areas to the path for more clearness but i think that they distrube more then they benefit.
Attachments
Polymorph.rar
(212.48 KiB) Downloaded 113 times
Last edited by Pezinator on 17.02.2013, 11:00, edited 6 times in total.
"Have no fear of perfection; you'll never reach it."

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Post 19.01.2013, 22:54

Re: [addet] Polymorph [32x32]

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Pezinator

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Post 19.01.2013, 23:31

Re: [32x32] Polymorph

[spoiler]OOOOH dammit! I just saw, that the path doesn't have the right size anymore! Due to any reason (which I unfortunately didn't see before) it is to big now. So I think that the towers are too big now... I'm gonna change this tomorrow. But for now. i'd be happy to know what you even think about the idea.[/spoiler]

EDIT: Fixed the problem with the path being to big!! So everything should be fine now. I am open for oppinions / corrections.
Last edited by Pezinator on 20.01.2013, 14:53, edited 1 time in total.
"Have no fear of perfection; you'll never reach it."
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Donliri

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Post 20.01.2013, 10:25

Re: [32x32] Polymorph

i really like it man, very nice job
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Australis

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Post 20.01.2013, 16:09

Re: [32x32] Polymorph

Does blocking the middle of the map do much for the game play for this path do you think?
I like the graphic in the middle but where it abruptly ends i think it could be improved upon.
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Pezinator

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Post 20.01.2013, 16:46

Re: [32x32] Polymorph

Yes I think it effects it a lot. You got about 100 fields less to built rockets / ions
and that with the grafic is true. I already got an other version. where the grafic doesn't stop, but actually I did this because now all the fields with the grafik are blocked. Like this you have the full square in the middle blocked.
"Have no fear of perfection; you'll never reach it."
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Seraph07

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Post 26.01.2013, 12:04

Re: [32x32] Polymorph

I realy like this map.
The design is a good and the path is even better.
A good survivor coop map, nothing else to say about it.
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Donliri

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Post 26.01.2013, 12:16

Re: [32x32] Polymorph

I really have to agree with Seraph , the path and design is very good and not to mention that we need more 32x32 maps, good job indeed
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EasyX

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Post 14.02.2013, 17:46

Re: [32x32] Polymorph

Ist das Bild in der Mitte aus dem Internet und reinkopiert? Wenn ja mach bitte was eigenes rein. Wenn nicht macht die übergänge ins Schwarze seichter, da sind arge Schnitte drin. Wo genau sind die 4 Starts und Zielen mir fehlt die eindeutigkeit des Pfades beim ersten draufschauen. Da könnte man noch nahcbessern.

Wenn das getan ist steht einem upload nicht viel im Weg.
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Pezinator

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Post 14.02.2013, 19:34

Re: [32x32] Polymorph

Aus dem Internet :D bist du wahnsinnig. Ne is selber gemacht. Hab sie nur gecutet, damit man die gesperrten felder besser sieht. aber i hab scho eine variante, bei der es nit gecutet is. i upload sie gleich und die Pfeile bekommst du auch gleich.
"Have no fear of perfection; you'll never reach it."
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EasyX

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Post 14.02.2013, 20:28

Re: [32x32] Polymorph

Das die geblockt sind kann man doch sicher irgendwie dezent umrahmen?
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Pezinator

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Post 15.02.2013, 16:27

Re: [32x32] Polymorph

Habs geändert sag mal was du jetzt davon hällst. Das mit dem Umranden finde ich nicht ideal. weil man dadurch irgendwie den effekt vom schwarzen Hintergrund weg nimmt.
"Have no fear of perfection; you'll never reach it."
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manuel

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Post 15.02.2013, 17:05

Re: [32x32] Polymorph

Die Pfeile, wo es geradeaus geht, braucht man doch nicht, amch lieber da welche, wo sie abbiegen. Also links und rechts oben im Eck...
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Pezinator

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Post 15.02.2013, 17:30

Re: [32x32] Polymorph

macht das nicht überhaupt keinen Unterschied? Wenn ich weiß, dass sie zuerst gerade gehen, dann können sie eigentlich nur mehr in eine richtung gehen. Naja sie können im oder gegen den Uhrzeigersinn im Kreis gehen, aber das macht effektiv keinen Unterschied.
"Have no fear of perfection; you'll never reach it."
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manuel

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Post 15.02.2013, 17:59

Re: [32x32] Polymorph

So meine ich.
Attachments
Polymorph.jpg
Polymorph.jpg (120.98 KiB) Viewed 4806 times
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Pezinator

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Post 15.02.2013, 18:28

Re: [32x32] Polymorph

Besser so?
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manuel

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Post 15.02.2013, 18:36

Re: [32x32] Polymorph

Das macht ja jetzt gar keinen Sinn :)
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Pezinator

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Post 15.02.2013, 18:41

Re: [32x32] Polymorph

Da aber jetzt. Ich finde das ganze macht es irgendwie alles nur komplizierter.
"Have no fear of perfection; you'll never reach it."
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Pezinator

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Post 17.02.2013, 11:02

Re: [32x32] Polymorph

EasyX wrote: Wo genau sind die 4 Starts
Es gibt ja offensichtlich nur 2 :D aber gut, dass mir der Fehler erst jetzt auffällt
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krunx

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Post 01.04.2013, 00:52

Re: [32x32] Polymorph

Ich habe die Map mal in FUN verschoben, bisher wurde sie ja noch nicht sinnvoll getestet und das Niveau der bisherigen 32x32 Maps lässt ja momentan noch ein paar Wünsche offen.
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Seraph07

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Post 23.06.2015, 00:31

Re: [addet] Polymorph [32x32]

Old suvivor values:

98 / 115 / 119

New survivor values:

104 / 124 / 129

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