Hm, a little bit, but overall i felt that the design is a little more clean. The blurry outlines of the path segments was meant to be dust, or something like it. Originally when i planned the Steppes map, i wanted the creeps to do a full circuit and leave under the entrance, but then it ended up with creeps darting pretty fast from entrance to exit. It had two maindeff spots, but proved to have a rather unintentional high diffiuculty, which in part, i felt was responsible for the low replay values.
The new design depicted it more-or-less how it's original concept was made for, with creeps doing a complete circuit. I can create subtle grid lines if needed, i can easily make them by shading a few pixels in a grid arrangement.
[Edit]:
I'm updating the design again. The new layout will include the fading grid, also, i've added a texture to the grass to make it look more properly like a steppe. I'll post down below the reworked design. (Path and dataset will remain the same.)
New Design:
I'm very satisfied with the new design, it removes most of the blurring and still improves over the original concept. You may now re-upload it again. This one will be my final work on this map. (Map dataset is the same, as i've only changed the map design. The only thing left to change is the map thumbnail.)
New file:
steppes.zip
- map assets
- (90.43 KiB) Downloaded 382 times