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Steppes [16x16]

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DJmarcos

Mako
Mako

Posts: 24

Joined: 25.03.2016, 20:46

Post 15.09.2019, 22:24

Steppes [16x16]

Hello!
Got a few free time to spare and took a shot and designed another 16x16 map, Steppes:

[Edit]
This map has been redesigned. Images and values below states the pre-update information.
steppes.jpg
steppes.jpg (170.91 KiB) Viewed 2675 times


4-Players perspective:


This time, there will be two entrances and the creeps will do the loops only once. The entrance provides a good opportunity to fend off against creeps from both paths early on and the ending path may be enough to finish off dying creeps.

Old dataset:
name: Steppes
size: 16x16
author: DJmarcos
segments: 48 (Path A) | 61 (Path B) | 109 Total
undergrounds: 2
entrances: 2
exits: 1
splittings: 2
blocked tiles: 31
Last edited by DJmarcos on 26.03.2020, 01:43, edited 2 times in total.
- DJmarcos

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Post 15.09.2019, 22:24

Re: Steppes [16x16]

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Seraph07

User avatar

Mothership
Mothership

Posts: 2754

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 27.09.2019, 14:33

Re: Steppes [16x16]

ADDED TO FUN.

Survivor values:
Easy: 99
Medium: 105
Hard: 108

[author] => DJmarcos
[size] => 16x16
[starts] => 2
[ends] => 2
[splittings] => 0
[joins] => 0
[overgrounds] => 106
[undergrounds] => 4
[min_length] => 48
[max_length] => 62
[url] => http://www.creeptd.com/mapfiles/steppes.zip
[thumbnail_url] => http://www.creeptd.com/mapfiles/preview/steppes.jpg
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DJmarcos

Mako
Mako

Posts: 24

Joined: 25.03.2016, 20:46

Post 27.09.2019, 22:45

Re: Steppes [16x16]

Hey, thanks for accepting :). I was wondering about adding a grass texture on the background, but that won't be needed anymore, as the map was already accepted.
- DJmarcos
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Seraph07

User avatar

Mothership
Mothership

Posts: 2754

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 29.09.2019, 01:04

Re: Steppes [16x16]

If you want to change something you can go ahead.
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DJmarcos

Mako
Mako

Posts: 24

Joined: 25.03.2016, 20:46

Post 01.10.2019, 03:48

Re: Steppes [16x16]

No, don't think that it will be needed. By the way, are you accepting in more maps? I've got some ideas about a new 32x32 one, but i'll need some time to work this one out.
- DJmarcos
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Seraph07

User avatar

Mothership
Mothership

Posts: 2754

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 02.10.2019, 20:42

Re: Steppes [16x16]

I will give everyone the opportunity to have their maps in the game, if they require the minimum standard.
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DJmarcos

Mako
Mako

Posts: 24

Joined: 25.03.2016, 20:46

Post 24.03.2020, 21:52

Re: Steppes [16x16]

Hello Seraph, i understand that in the past, you gave me the option to rework my map, but back then i was a little unsure, however now i find that it's design and gameplay is lacking, it's not good enough and i would like to fix it.

I would like to ask if it is possible to do the rework, then re-upload the updated map in the main game engine. If this is not a possible thing i'll understand, but i would like to be warned beforehand if possible so i can plan ahead the new redesign.

[Edit]
I finished the reworked design and new path segments, information and files down below:
New Layout:


New Dataset:
[author] => DJmarcos
[size] => 16x16
[starts] => 2
[ends] => 2
[splittings] => 0
[joins] => 0
[overgrounds] => 167
[undergrounds] => 2
[min-length] => 81
[max-length] => 84
[blocked coordinates] => 45
Last edited by DJmarcos on 28.03.2020, 23:36, edited 4 times in total.
- DJmarcos
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Seraph07

User avatar

Mothership
Mothership

Posts: 2754

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 26.03.2020, 17:33

Re: Steppes [16x16]

ADDED TO FUN.

Survivor values:
Easy: 99
Medium: 105
Hard: 108

I preffer the old design. Blueprint has clear lines and this one is a bit blury.
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DJmarcos

Mako
Mako

Posts: 24

Joined: 25.03.2016, 20:46

Post 26.03.2020, 20:15

Re: Steppes [16x16]

Hm, a little bit, but overall i felt that the design is a little more clean. The blurry outlines of the path segments was meant to be dust, or something like it. Originally when i planned the Steppes map, i wanted the creeps to do a full circuit and leave under the entrance, but then it ended up with creeps darting pretty fast from entrance to exit. It had two maindeff spots, but proved to have a rather unintentional high diffiuculty, which in part, i felt was responsible for the low replay values.

The new design depicted it more-or-less how it's original concept was made for, with creeps doing a complete circuit. I can create subtle grid lines if needed, i can easily make them by shading a few pixels in a grid arrangement.
[Edit]:
I'm updating the design again. The new layout will include the fading grid, also, i've added a texture to the grass to make it look more properly like a steppe. I'll post down below the reworked design. (Path and dataset will remain the same.)
New Design:


I'm very satisfied with the new design, it removes most of the blurring and still improves over the original concept. You may now re-upload it again. This one will be my final work on this map. (Map dataset is the same, as i've only changed the map design. The only thing left to change is the map thumbnail.)

New file:
steppes.zip
map assets
(90.43 KiB) Not downloaded yet
- DJmarcos

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