05.05.2012, 20:09 by Pezinator
domitmn wrote:@Pezinator:
I believe you haven't really read my first post.
There is a picture of the path in the "Spoiler" where you can see all the blocked areas.
And to speculate about the playability without taking a look at that picture seems a bit odd to me.
I think there are enough possibilities to defend event the first waves, you might start defending a bit earlier,
than in other maps with that much path length.
Well actually i read all of your posts! But never mind! And i still think, that the map is difficult to defend, altough the path might be long!
domitmn wrote:If there is almost no map with diagonal path why don't you give it at least a chance.
Add it for a week and make a poll. Currently there are only a few 32x16 maps in the game,
and half of them have the splitting of creeps in them, which I do not much appreciate,
because it has more influence on the gameplay then a diagonal path.
You might adjust your building tactics when having some diagonal steps in a map,
but I thought that's what would make the map interesting.
I think this idea isn't that bad! Altough it means more work for dcode and the admin team! I have made my opinion about this map. Maybe some others like it more!
"Have no fear of perfection; you'll never reach it."