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doubletooth 16x16

Moderator: Map Officer

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toothlooth

Mercury
Mercury

Posts: 1

Joined: 11.02.2015, 00:56

Post 01.01.2016, 08:05

doubletooth 16x16

doubletooth.jpg
preview
doubletooth.jpg (28.3 KiB) Viewed 4025 times


doubletooth.zip
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My first map. Trying to make the players decide if they should guard the highway or the teeth. The danger of camping at the teeth by the exit is potential blockers from the entrance.

Entrance is lower-left. Path continues in a figure 8. Across the middle, up, left, down, across middle again, down, left, and exiting near the entrance.

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Post 01.01.2016, 08:05

Re: doubletooth 16x16

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Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 02.01.2016, 00:30

Re: doubletooth 16x16

Even if I like hard maps, this is way to hard.
Its not cool to loose that fast.
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ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 16.03.2016, 21:29

Re: doubletooth 16x16

the map doesn't look terrible. would be a challenge but not sure if its quite what knappe thinks either way your path has no definition. you need to separate the two paths to see the path clearly. even just a little black line inbetween the two paths would be better. also if it was able to make it to testing you can always adjust it bit by bit

ThexJoker
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ThexJoker

Ray
Ray

Posts: 114

Joined: 18.05.2012, 07:25

Post 16.03.2016, 21:31

Re: doubletooth 16x16

should have read it first. i see now its one path in a figure 8 in that case you need arrows to show everyone where the creeps will 1. enter 2 the path they will follow 3. and the exit. also if it goes around in a figure 8 more than once you can also put numbers on the path
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Tjure

Mercury
Mercury

Posts: 3

Joined: 11.01.2016, 11:21

Post 21.06.2016, 10:03

Re: doubletooth 16x16

Knappe8 wrote:Even if I like hard maps, this is way to hard.
Its not cool to loose that fast.


i agree.
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.01.2017, 10:10

Re: doubletooth 16x16

The path is long enough but a bit confusing, you cannot predict the course just by looking at it. It is still good enough to deff.

The design is simple and plain, not very much efford but it works for the basic level.


Added to Testing

Survivor values
Easy: 115
Medium: 119
Hard: 123

[author] => toothlooth
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 113
[undergrounds] => 0
[min_length] => 113
[max_length] => 113
[url] => http://www.creeptd.com/mapfiles/doubletooth.zip

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