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RetroFortress 16x16

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stinkytaco

Fast Nova
Fast Nova

Posts: 25

Joined: 12.05.2012, 07:04

Post 13.05.2012, 02:33

RetroFortress 16x16

Hello,

I was playing Utopia with my Intellivision console today, and I was inspired to make a retro-looking map.
DISCLAIMER: This is just a "Retro-Pixelated" look. I did not use an 8 or 16 bit pallet.

85 path segments, no timer, no stops, just simple path.
RetroFortress.jpg
map-tile
RetroFortress.jpg (56.72 KiB) Viewed 2361 times


And here is a mockup:
thumb.jpg
thumb.jpg (229.54 KiB) Viewed 2361 times


The map file:
RetroFortress.zip
(53.82 KiB) Downloaded 73 times


Source file + a template file incase you guys want to use Inkscape to make a map. I fixed the grid, and the proper image size.
retrofort Source files.zip
(254.4 KiB) Downloaded 81 times


Quite Ironic, I was playing an ancient 8-bit game, and was inspired to make a NES style image.
I might make a custom vehicle and turret pack to fit pixel-ated theme maps.
Thank you for sampling!

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Post 13.05.2012, 02:33

Re: RetroFortress 16x16

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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 13.05.2012, 20:00

Re: [Map] RetroFortress 16*2

Great Design! Really like it. The path is also good! Nothing more to say, than good map!
"Have no fear of perfection; you'll never reach it."
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Bianca1989

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Shark
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Location: ♥ Österreich ♥

Post 13.05.2012, 21:03

Re: [Map] RetroFortress 16*2

Are there any blocked fields?
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stinkytaco

Fast Nova
Fast Nova

Posts: 25

Joined: 12.05.2012, 07:04

Post 14.05.2012, 00:12

Re: [Map] RetroFortress 16*2

Yes, the water is all blocked. :D

Thanks for looking you guys :)

I will make a new map now.
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krunx

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Mothership
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Joined: 13.07.2011, 07:25

Location: Cologne

Post 23.02.2013, 01:26

Re: RetroFortress 16x16

Nice design.
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Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 23.02.2013, 02:39

Re: RetroFortress 16x16

First off, very nice map. I assume the only build areas are the grey areas?

I didn't know Utopia went back farther then the SNES. (* turns out they are two different games by two different companies 10 years apart)
I remember playing populous on the C64
Good Times
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Magneto

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Vulture
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Joined: 17.07.2011, 17:18

Post 24.02.2013, 09:47

Re: RetroFortress 16x16

HI

Nice Map

MFG Mag
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krunx

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Mothership
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Joined: 13.07.2011, 07:25

Location: Cologne

Post 27.02.2013, 18:11

Re: RetroFortress 16x16

[Added Map to TESTING]
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Pezinator

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Joined: 11.03.2012, 20:27

Post 19.04.2013, 18:11

Re: RetroFortress 16x16

Hab die Map jetzt mal im ava gespielt. Mir gefällt sie überhaupt nicht. Aber mal vom subjektiven abgesehen.

Wen man Maps alla Crossvec und Speedvec mag. Dann ist der Pfad für einen vielleicht eher geeignet als für mich. Da der Pfad ja relativ wenig verschnörkelt ist.

Design: So schön das Design ja auch sein mag. Es lenkt ziemlich stark vom Spielen ab. Die Kurven der Inseln stören extrem. Ohne Vectorvision kann man teilweise überhaupt nicht sagen wo man bauen kann und wo nicht mehr. Vor allem gegen Ende sind die Insel und dem entsprechend auch die gesperrten Felder schlecht gewählt, da man fast nicht mehr nachdeffen kann.
"Have no fear of perfection; you'll never reach it."
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DerSpetzI

Fast Nova
Fast Nova

Posts: 31

Joined: 06.07.2012, 14:11

Post 28.04.2013, 08:16

Re: RetroFortress 16x16

Erinnert mich an speedrace sieht nice aus :)
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krunx

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Mothership
Mothership

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Joined: 13.07.2011, 07:25

Location: Cologne

Post 15.05.2013, 23:42

Re: RetroFortress 16x16

Die Map wurde abgelehnt!

Der Pfad war nicht gut genug!

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