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Sunset {16X16}

Moderator: Map Officer

Poll ended at 10.03.2013, 08:28

What do you think

I like it
5
50%
I like the look but not the path
1
10%
I like the path but not the look
1
10%
I don't like the path nor the look
3
30%
 
Total votes : 10
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 08.02.2013, 08:28

Sunset {16X16}

[spoiler]
Sunset 16x16.jpg
Sunset 16x16.jpg (14.36 KiB) Viewed 3361 times
[/spoiler]

Simple path open space and a loop.

The chrome look lost alot in the jpeg conversion :(

79 segments( including off map start and end)

1 concern I have is if the beginning/end might be too white for the white creeps

I submit for review
Attachments
Sunset.zip
(15.82 KiB) Downloaded 81 times

Sponsor

Post 08.02.2013, 08:28

Re: Sunset {16X16}

<<

HPoltergeist

Fast Nova
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Posts: 35

Joined: 05.02.2013, 09:44

Location: Hungary

Post 08.02.2013, 14:21

Re: Sunset {16X16}

Hi!

That would be lovely to play on this map. The loop looks well defendable, and I like the defense options, what the start area offers.

The chrome look is not the best, as you said too, but its acceptabe, and well suits this track.
(On my maps, the quality of graphics is low as hell too, because of the jpeg conversion... =P)

Anyway, thumbs up! =D

HP
--- Poltergeist Minecraft Server ---
Dynmap: http://poltergeist.dyndns-server.com:8123
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<<

Pezinator

User avatar

Express Raptor
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Posts: 1254

Joined: 11.03.2012, 20:27

Post 09.02.2013, 14:56

Re: Sunset {16X16}

Ok. first of all. The path is ok, nothing special but ok. There are 3 main def areas. So this map could get a quite nice short map.

The white is definitely too white. You'll propbaly won't see the white creeps there. I don't know how the chrome looked on the original one. But over here I have to say, that it looks a bit boring, I am sorry to say that but that's the way how it is for me. I like the border of the path though. It gives the path a bit a 3D look.

One many concern of me is, that the background is not good enough for an acception at the moment. The design needs at least one special thing. Some maps have a smooth background and the really nice path and some the otherway round.
You need something that immediately attract peoples view.

All in all. You gotta improve the design. As HP already said the path could get quite interessant so I would let it the way it is now,
"Have no fear of perfection; you'll never reach it."
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 10.02.2013, 12:31

Re: Sunset {16X16}

Path looks interesting, not new in this way, but nice to deff.
The design misses some beauty, I hope you can improve that.

Like Pezinator already said, please clear that you can always see every creep or tower on the map. White places are counterproductive.
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 12.02.2013, 08:30

Re: Sunset {16X16}

here is attempt number 2
[spoiler]
Sunset2 16x16.jpg
Sunset2 16x16.jpg (15.74 KiB) Viewed 3295 times
[/spoiler]

toned down the path----which makes it look grungier :(
added stars and moon
brightened the "sun"
added arrows - not noted on 4way map
and in 4way mode:
[spoiler]
Sunset2 32X32.jpg
Sunset2 32X32.jpg (62.35 KiB) Viewed 3295 times
[/spoiler]
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manuel

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Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 12.02.2013, 08:45

Re: Sunset {16X16}

Where do you live? In hell?
In germany, the sun is not squared, there aren't four moons and I've nver seen so bright stars while sunset! Furthermore, I've never seen a sunset with such ugly colors, a too bright yellow in the middle, surrounded by a weird orange an purple?!
Maybe, you are colorblind and cant see how your map looks, but german sunsets looks more like this:
http://www.gb-bilder.net/img/sonnenunte ... 110420.jpg
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 12.02.2013, 18:00

Re: Sunset {16X16}

So Manuel,

What about the playability of the map?
I will work on a title such as:
"Abstract Sunset not found in Germany but has colors similar to other images found on Google while searching for abstract sunset"
Will that help the map?
<<

TheEpicMac

Fast Nova
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Posts: 48

Joined: 29.07.2012, 13:35

Location: Hinter dir. Behind you.

Post 12.02.2013, 18:07

Re: Sunset {16X16}

manuel wrote:Where do you live? In hell?
In germany, the sun is not squared, there aren't four moons and I've nver seen so bright stars while sunset! Furthermore, I've never seen a sunset with such ugly colors, a too bright yellow in the middle, surrounded by a weird orange an purple?!
Maybe, you are colorblind and cant see how your map looks, but german sunsets looks more like this:
http://www.gb-bilder.net/img/sonnenunte ... 110420.jpg


What about fantasy? ._.
Nichts ist wahr, alles ist erlaubt.
Nothing is true, everything is permitted.

GET **** OFF MY LAWN!
<<

manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 12.02.2013, 18:16

Re: Sunset {16X16}

Flipper wrote:So Manuel,

What about the playability of the map?
I will work on a title such as:
"Abstract Sunset not found in Germany but has colors similar to other images found on Google while searching for abstract sunset"
Will that help the map?

The new title is definitely better, better than the old one and better than your path :)

Path is really nothing special...
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 12.02.2013, 18:34

Re: Sunset {16X16}

looking through the maps I discovered it is a slight variation of corroded which has a better than 50% approval rating.

care to show me a few maps that you created and people liked so that way I can be enlightened.
<<

manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 12.02.2013, 19:09

Re: Sunset {16X16}

I don´t have to create maps, to criticise yours :)
I play that game long enought to say, that this path is nothing new/special and I´ve seen enought backgrounds to tell you, that this one is ugly.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 13.02.2013, 17:19

Re: Sunset {16X16}

The new pathcolor is much better, you can see every creep and the addeted details are a good accessory.

Thank you very much for working on this map, there is no way to make a map perfect for everyone, but we make the next step to be presentable.

We dont need the arrows anymore, because we have the ingame start and end symbols.
Your path is good the way it is. We have now just to make the design more beautifully, so the map can get established.

I like the sun moon contrast and it is good that you give the sun not to much power, because this could disturbe the mapdesign.
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 14:34

Re: Sunset {16X16}

Added to Testing

Survivor values
Easy: 109
Medium: 113
Hard: 117

[author] => Flipper
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 77
[undergrounds] => 2
[min_length] => 79
[max_length] => 79
[url] => http://www.creeptd.com/mapfiles/sunset.zip
Image

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