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{32X16} Hell's Angel

Moderator: Map Officer

Poll ended at 10.03.2013, 08:30

What do you think

I like it
0
No votes
I like the look but not the path
0
No votes
I like the path but not the look
4
67%
I don't like the path nor the look
2
33%
 
Total votes : 6
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 03.02.2013, 08:42

{32X16} Hell's Angel

This one developed without any pre-planning.

I named it an angel map based upon how the path turned out.
Since there was already an angel map.....had to make it more hellish (thus the color scheme and the background)

Stats:
135 segments (including start and end)
ended up doing the text file by hand since I have yet how to figure out how to do fancy things like forks, tunnels, pauses, and blocked build areas.

There are not any blocked build areas nor tunnels nor stops.
there are 4 "T"'s
and 4 "Convergences"

[spoiler]
hell's angel.png
hell's angel.png (264.59 KiB) Viewed 1630 times
[/spoiler]

hellsangel.zip
(47.35 KiB) Downloaded 36 times


As always, any and all critisisms and suggestions welcome. However, try and offer a solution or alternative.
Thanks for your time and consideration.
Flipper
Last edited by Flipper on 08.02.2013, 08:30, edited 2 times in total.

Sponsor

Post 03.02.2013, 08:42

Re: {32X16} Hell's Angel

<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 06.02.2013, 00:54

Re: {32X16} Hell's Angel

Wow is it that good that everyone is speechless, or that bad that no-one knows where to start?
<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 06.02.2013, 07:56

Re: {32X16} Hell's Angel

Maybe hard to defend, but thats nice.
I like it...
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 07.02.2013, 00:29

Re: {32X16} Hell's Angel

I actually thought the defense would be "easy".
I compensated for the "random" left/right paths. Lots of splash down the middle and along the bottom. turrets/teslas in the eyes supported by slows.

Early Sharks will pose a challenge but you can set an ion up in a wing to help with that.
<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 21.02.2013, 20:09

Re: {32X16} Hell's Angel

The mapfile contains a error:

  Code:
'Invalid whitespaced label "Goto C,D"'
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 22.02.2013, 00:20

Re: {32X16} Hell's Angel

Sorry, was the first attempt at the map editor and ended up doing a lot by hand.
Attachments
hellsangel.zip
Updated file path
(42.13 KiB) Downloaded 43 times
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 14:14

Re: {32X16} Hell's Angel

Added to Testing

Survivor values
Easy: 112
Medium: 116
Hard: 120

[author] => Flipper
[size] => 32x16
[starts] => 1
[ends] => 1
[splittings] => 4
[joins] => 4
[overgrounds] => 133
[undergrounds] => 2
[min_length] => 68
[max_length] => 70
[url] => http://www.creeptd.com/mapfiles/hellsangel.zip
Image

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