Not logged in
FAQ  •  Advanced search  •  Login

[16x16] KeepOffTheSand

Moderator: Map Officer

<<

aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 26.01.2013, 17:26

[16x16] KeepOffTheSand

you cant build on the sand.

Attachments
keepoffthesand.jpg
keepoffthesand.jpg (149.28 KiB) Viewed 2493 times
keepoffthesand_big.jpg
keepoffthesand_big.jpg (587.64 KiB) Viewed 2493 times

Sponsor

Post 26.01.2013, 17:26

Re: [16x16] KeepOffTheSand

<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 26.01.2013, 17:49

Re: [16x16] KeepOffTheSand

You dont need a raster when you cannot built on the sand.
Path is ok, I personally dont like the stonetexture but it is ok too.
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 27.01.2013, 01:44

Re: [16x16] KeepOffTheSand

I'd say there aren't enough colours. For me the design seems a bit too boring! The path is nice tough
"Have no fear of perfection; you'll never reach it."
<<

Rambo196

Vulture
Vulture

Posts: 300

Joined: 25.01.2012, 20:55

Post 27.01.2013, 23:42

Re: [16x16] KeepOffTheSand

Der Pfadverlauf gefällt mir, das Design ist relativ einfach gehalten, vllt ausbaufähig.
<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 21.02.2013, 20:48

Re: [16x16] KeepOffTheSand

Das Design überzeugt mich nicht. Da fehlen noch ein paar Details.
____

The design does not convince me. Work out more details.
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 23.02.2013, 03:05

Re: [16x16] KeepOffTheSand

I like the path route,
anyway of roughing up the path to rock border? what I mean is the line between the path and rocks are too smooth.
Also I would think it better visually if the path sand was of a different texture.
The rock to sand border is too squiggly and I think it would be better ragged. recommend following contours of the rocks

On the 4 way, were the two bottom halves meet, it gives me the impression of a book that is opened up and you are view two old parchment pages.
<<

Magneto

User avatar

Vulture
Vulture

Posts: 305

Joined: 17.07.2011, 17:18

Post 23.02.2013, 03:27

Re: [16x16] KeepOffTheSand

Hi

Nice !!!

Gefällt wie immer !

MFG Mag
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 13:36

Re: [16x16] KeepOffTheSand

Added to Testing

Survivor values
Easy: 104
Medium: 107
Hard: 110

[author] => aleqqqs
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 37
[undergrounds] => 2
[min_length] => 39
[max_length] => 39
[url] => http://www.creeptd.com/mapfiles/keepoffthesand.zip
Image
<<

aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 24.01.2017, 21:57

Re: [16x16] KeepOffTheSand

fun, aber noch zu hell.

habs abgedunkelt:


keepoffthesand_0.jpg
keepoffthesand_0.jpg (75.86 KiB) Viewed 1872 times
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 25.01.2017, 12:59

Re: [16x16] KeepOffTheSand

Updated.

Image

Return to Maps: TESTING

Who is online

Users browsing this forum: No registered users and 103 guests

© CreepTD.com · Powered by phpBB · Style by ST Software