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MAP: Bigroad 16x16

Moderator: Map Officer

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Radish

Mercury
Mercury

Posts: 5

Joined: 28.06.2012, 08:10

Post 03.01.2013, 02:04

MAP: Bigroad 16x16

Size: 16x16
Fields: 174
Inputs: 1
Outputs: 1
Use clocks, loops and impasses.
bigroad.jpg
bigroad.jpg (79.67 KiB) Viewed 1980 times

[spoiler]# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Thu, 03 Jan 2013 00:01:24 GMT

@author Radish
@strict
@size 16x16

# Path segments
2,0 start
2,1
1,1
1,2
1,3
2,3
3,3
3,2
3,1
2,1
1,1
1,2
1,3
2,3
3,3
3,2
3,1
2,1
1,1
1,2
1,3
2,3
2,4
2,5
2,6
2,7
2,8
2,9
2,10
2,11
2,12
1,12
1,13
1,14
2,14
3,14
3,13
3,12
2,12
1,12
1,13
1,14
2,14
3,14
3,13
3,12
2,12
2,11
2,10
2,9
2,8
3,8
4,8
4,9
5,9
6,9
6,8
6,7
6,6
5,6
4,6
4,7
3,7
2,7
2,6
2,5
2,4
2,3
3,3
3,2
4,2
5,2
6,2
7,2
8,2
9,2
10,2
11,2
12,2
12,3
13,3
14,3
14,2
14,1
13,1
12,1
12,2
12,3
13,3
14,3
14,2
14,1
13,1
12,1
12,2
11,2
10,2
9,2
8,2
8,3
8,4
7,4
6,4
5,4
5,4
5,4
5,4
6,4
7,4
8,4
9,4
10,4
10,5
10,6
9,6
8,6
8,7
8,8
9,8
10,8
11,8
12,8
12,7
12,6
13,6
14,6
14,7
14,8
14,9
14,10
14,11
13,11
12,11
11,11
10,11
9,11
8,11
7,11
6,11
6,12
6,13
6,14
7,14
8,14
9,14
9,13
9,12
9,11
8,11
7,11
6,11
6,11
6,12
6,13
6,14
6,14
7,14
8,14
9,14
9,14
9,13
9,12
9,11
9,11
10,11
11,11
11,12
11,13
11,14
12,14
13,14
14,14
14,15
15,15 end


# No blocked coordinates defined[/spoiler]

bigroad.zip
(66.53 KiB) Downloaded 45 times

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Post 03.01.2013, 02:04

Re: MAP: Bigroad 16x16

<<

Magneto

User avatar

Vulture
Vulture

Posts: 305

Joined: 17.07.2011, 17:18

Post 03.01.2013, 11:49

Re: MAP: Bigroad 16x16

Hi

Das rot gefällt mir nicht !!!

Und wie issn der Pfadverlauf ?

MFG Mag
<<

Radish

Mercury
Mercury

Posts: 5

Joined: 28.06.2012, 08:10

Post 03.01.2013, 13:20

Re: MAP: Bigroad 16x16

Magneto wrote:Hi

Das rot gefällt mir nicht !!!

Und wie issn der Pfadverlauf ?

MFG Mag

Hi
I can change colore:
map_16x16.jpg
map_16x16.jpg (136.74 KiB) Viewed 1957 times


Video path:
http://www.youtube.com/watch?v=ivRX5XKgk_4
<<

Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 03.01.2013, 14:11

Re: MAP: Bigroad 16x16

It would be nice of you if you would paint some arrows in the path. So that we would know how the creeps go
"Have no fear of perfection; you'll never reach it."
<<

Radish

Mercury
Mercury

Posts: 5

Joined: 28.06.2012, 08:10

Post 03.01.2013, 16:24

Re: MAP: Bigroad 16x16

Pezinator wrote:It would be nice of you if you would paint some arrows in the path. So that we would know how the creeps go

How like that:
px lines. 3px start line with 5px line show path...
map_16x16.jpg
map_16x16.jpg (140.46 KiB) Viewed 1940 times
<<

Radish

Mercury
Mercury

Posts: 5

Joined: 28.06.2012, 08:10

Post 05.01.2013, 22:28

Re: MAP: Bigroad 16x16

What next?
<<

aleqqqs

Racing Mamba
Racing Mamba

Posts: 558

Joined: 12.08.2011, 05:22

Post 05.01.2013, 23:44

Re: MAP: Bigroad 16x16

now delete it, empty your recycle bin and make sure you don't have any backups.

then start over with a path that actually shows where the creeps go. use a low contrast path texture so the creeps can be seen. then go for a background, but make sure it also doesn't have too much contrast. actually, the background you used would be ok, but it looks a little noisy.

finally, for fullsize maps, the admins seem to like paths that connect to each other when the map is rotated (so the exit of one map is the entrance of the other). doing that may increase the changes of your map being accepted.
<<

Radish

Mercury
Mercury

Posts: 5

Joined: 28.06.2012, 08:10

Post 06.01.2013, 00:09

Re: MAP: Bigroad 16x16

%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-%D1%87%D0%B0%D0%BA-%D0%BD%D0%BE%D1%80%D1%80%D0%B8%D1%81-%D1%84%D0%BB%D0%B5%D1%88-okay-19833[1].jpeg
%D0%9A%D0%BE%D0%BC%D0%B8%D0%BA%D1%81%D1%8B-%D1%87%D0%B0%D0%BA-%D0%BD%D0%BE%D1%80%D1%80%D0%B8%D1%81-%D1%84%D0%BB%D0%B5%D1%88-okay-19833[1].jpeg (40.93 KiB) Viewed 1879 times
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 15:16

Re: MAP: Bigroad 16x16

Added to Testing

Survivor values
Easy: 120
Medium: 125
Hard: 130

[author] => Radish
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 173
[undergrounds] => 2
[min_length] => 175
[max_length] => 175
[url] => http://www.creeptd.com/mapfiles/bigroad.zip
Image

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