Not logged in
FAQ  •  Advanced search  •  Login

[16x16] Mistic

Moderator: Map Officer

<<

QraTz

Mako
Mako

Posts: 10

Joined: 30.11.2012, 09:58

Post 16.12.2012, 20:36

[16x16] Mistic

16x16


Full Size


Path:
  Code:
# Map data
# compiled by CreepTD Map Editor 1.0.1
# at Sun, 16 Dec 2012 19:20:11 GMT

@author QraTz
@strict
@size 16x16

# Path segments
 2,16 start
2,15
2,14
2,13
2,12
2,11
2,10
2,9
2,8
2,7
2,6
2,5
2,4
3,4
3,5
3,6
3,7
3,8
4,8
5,8
6,8
7,8
8,8
9,8
10,8
11,8
12,8
13,8
13,7
13,6
12,6
11,6
11,7
11,8
11,9
11,10
11,11
10,11
9,11
8,11
7,11
6,11
6,12
6,13
7,13
8,13
8,12
8,11
8,10
8,9
8,8
8,7
8,6
8,5
8,4
8,3
7,3
6,3
5,3
4,3
4,2
5,2
6,2
7,2
8,2
9,2
10,2
11,2
12,2
13,2
14,2
15,2
 16,2 end


# No blocked coordinates defined


Mistic.rar download:
http://www.mediafire.com/?q318j0jt2mf3k2t

I hope this good. Its like a demo, if you think this nice, ill fixed and upgrade it :D

Sponsor

Post 16.12.2012, 20:36

Re: [16x16] Mistic

<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 16.12.2012, 23:35

Re: Mistic 16x16

Sorry guy, but your map wouldn't look like this. (4 player ava)
You have to turn it 90° every position.
<<

QraTz

Mako
Mako

Posts: 10

Joined: 30.11.2012, 09:58

Post 17.12.2012, 15:11

Re: Mistic 16x16

Sorry guy, but your map wouldn't look like this. (4 player ava)
You have to turn it 90° every position.


... I turned it 90º every position... look again, or download the image, and it test you :L
<<

Knappe8

Vulture
Vulture

Posts: 398

Joined: 12.12.2011, 21:22

Post 17.12.2012, 15:16

Re: Mistic 16x16

Thats what I see, if I turn every position:

<<

QraTz

Mako
Mako

Posts: 10

Joined: 30.11.2012, 09:58

Post 17.12.2012, 16:27

Re: Mistic 16x16

Knappe8 wrote:Thats what I see, if I turn every position:



Lol its true, im really stupid!! thanks a lot!
<<

krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 21.02.2013, 20:52

Re: Mistic 16x16

I do not like the design.
<<

manuel

Express Raptor
Express Raptor

Posts: 1978

Joined: 09.07.2011, 12:25

Location: 127.0.0.1

Post 21.02.2013, 20:54

Re: Mistic 16x16

Design is extrem ugly. Path might be not that bad.
<<

Flipper

Ray
Ray

Posts: 141

Joined: 23.08.2012, 02:52

Post 23.02.2013, 02:58

Re: [16x16] Mistic

I like the path layout,
Background needs a symmetry when rotated.

Path design needs something more or something less. not too sure, just doesn't fit visually IMO
<<

Magneto

User avatar

Vulture
Vulture

Posts: 305

Joined: 17.07.2011, 17:18

Post 23.02.2013, 03:28

Re: [16x16] Mistic

Hi

Nice Map

MFG Mag
<<

Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 22.01.2017, 13:29

Re: [16x16] Mistic

Added to Testing

Survivor values
Easy: 112
Medium: 116
Hard: 120

[author] => QraTz
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 71
[undergrounds] => 2
[min_length] => 73
[max_length] => 73
[url] => http://www.creeptd.com/mapfiles/mistic.zip
Image

Return to Maps: TESTING

Who is online

Users browsing this forum: No registered users and 98 guests

© CreepTD.com · Powered by phpBB · Style by ST Software