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CAMOUFLAGE [16x16]

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dcode

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Mothership
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Joined: 09.07.2011, 00:59

Post 29.09.2012, 22:46

CAMOUFLAGE [16x16]

I recently created a design for SENFGLAS and I really didn't know what to do for a map with that name. So I ended up in something, that can mean anything, which is a camouflage design. However, I think this one deserves its very own path, and here it is:
camouflage.jpg
camouflage.jpg (45.74 KiB) Viewed 3171 times


Creeps start on the 4 segments part on the bottom and then go from circle to circle, becoming invisible in between. Because this might not be an easy task, I appended a little defense spot at the end. The spots in the middle are blocked to make it even more a challenge.

wdyt? :)

BTW: I reused one of morpheus' ideas posted also in this forum for the path. I really like that approach.
Think it, design it, build it, run it. That's what I do.

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Post 29.09.2012, 22:46

Re: CAMOUFLAGE [16x16]

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Pezinator

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Express Raptor
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Post 30.09.2012, 17:20

Re: CAMOUFLAGE

I really like the path! It's gotta be quite hard, but I really like it. But I really don't like the background. the design isn't fine enough for me. I think it is a bit to rough
"Have no fear of perfection; you'll never reach it."
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dcode

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Post 30.09.2012, 18:09

Re: CAMOUFLAGE

What about...? For me this already feels somewhat...too "less" :)
Attachments
camouflage.jpg
camouflage.jpg (38.18 KiB) Viewed 3142 times
Think it, design it, build it, run it. That's what I do.
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dcode

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Mothership
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Post 30.09.2012, 18:10

Re: CAMOUFLAGE

Or:
Attachments
camouflage.jpg
camouflage.jpg (45.27 KiB) Viewed 3142 times
Think it, design it, build it, run it. That's what I do.
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C0re

Big Toucan
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Post 30.09.2012, 19:06

Re: CAMOUFLAGE

Das 1. Design find ich am besten.
Nur eine Frage: Bei den beiden linken Kreisen sind jeweils 7 Felder nach dem Tunnel. Bei dem oberen rechten sind aber nur 6. Warum?
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dcode

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Mothership
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Post 30.09.2012, 19:43

Re: CAMOUFLAGE

Unachtsamkeit, macht sich breit.. :)
Think it, design it, build it, run it. That's what I do.
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Pezinator

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Post 30.09.2012, 20:32

Re: CAMOUFLAGE

weils cooler ausschaut und mir gfallt des 3. am besten.
"Have no fear of perfection; you'll never reach it."
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Seraph07

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Post 10.08.2013, 18:16

Re: CAMOUFLAGE [16x16]

camouflage_0.jpg
camouflage_0.jpg (22.61 KiB) Viewed 2420 times

SURVIVOR DIFFICULTIES
Easy: 88
Medium: 98
Hard: 102
Mapfiles
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lFelck

Ray
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Joined: 31.03.2013, 18:34

Post 14.08.2013, 18:59

Re: CAMOUFLAGE [16x16]

Da beim ersten und zweiten Tunnel die Creeps, im Gegensatz zu dem, was das Mapdesign suggeriert, zu spät btw. zu früh wieder erscheinen, hab ich mal die .map-Datei angepasst.
Wäre schön, wenn das geändert wird und der Pfadverlauf auch ohne Vectorvision zu 100% klar ist. :)

EDIT: Uuups... Konnte die Datei nicht als .map hochladen. Das wollte das Forum nicht.
Attachments
camouflage.txt
(622 Bytes) Downloaded 68 times
Last edited by lFelck on 14.08.2013, 19:08, edited 1 time in total.
Krunx:
Manuels Meinung hat hier praktisch nie einen Wert, da sie meist eh nur polemisch ist.
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krunx

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Post 14.08.2013, 19:06

Re: CAMOUFLAGE [16x16]

Wo ist denn die angepasste Datei?
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Seraph07

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Post 14.08.2013, 19:22

Re: CAMOUFLAGE [16x16]

camouflage_vectorvision.jpg
camouflage_vectorvision.jpg (28.58 KiB) Viewed 2410 times

camouflage_0.jpg
camouflage_0.jpg (22.61 KiB) Viewed 2410 times

oben Vector unten normal.

Gegen Dateiformatprobleme hilft zippen.
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H4T3

Demeter
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Joined: 12.08.2012, 13:27

Post 27.04.2015, 06:57

Re: CAMOUFLAGE [16x16]

Das Design finde ich eindeutig upperclass. spielt bei den topmaps mit. Der Pfad ist viel schwerer zu deffen als man denken mag. Für mich hat die map eine zu hohe qualität um in der test-area zu verrotten.
Ich kann damit leben "King of Noobs" zu sein. Jetzt habt ihr Stoff zum h4t3n.

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