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Underblue 16x16

Moderator: Map Officer

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Hactarus

Mercury
Mercury

Posts: 5

Joined: 12.08.2012, 16:43

Post 27.09.2012, 12:39

Underblue 16x16

Hi all,
What you think about this map ?
It' my first map, first test, and i don't know how test ingame :s

Image
Attachments
underblue.zip
Map
(200.89 KiB) Downloaded 73 times

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Post 27.09.2012, 12:39

Re: Underblue 16x16

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C0re

Big Toucan
Big Toucan

Posts: 248

Joined: 10.11.2011, 20:21

Post 27.09.2012, 14:54

Re: Underblue 16x16

like it. simple design, but not very special or new path.
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dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 27.09.2012, 14:56

Re: Underblue 16x16

Imho it's a solid piece of work, but nothing special so far :/
Think it, design it, build it, run it. That's what I do.
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krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 27.09.2012, 15:17

Re: Underblue 16x16

Interesting Path, boring design.

Try to improve the background!
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Hactarus

Mercury
Mercury

Posts: 5

Joined: 12.08.2012, 16:43

Post 27.09.2012, 17:11

Re: Underblue 16x16

Thanks for comments !
Can we post some version of a map ?
I will work to have better background but still clear.

Must start and end be symetric for 4 players ?

Admins: can you fix this link ? [error 404] :> http://www.creeptd.com/en/files/creeptd-php.zip
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dcode

User avatar

Mothership
Mothership

Posts: 2200

Joined: 09.07.2011, 00:59

Post 27.09.2012, 17:16

Re: Underblue 16x16

I fixed the link at the developer central. Get it from: http://www.creeptd.com/download/creeptd-php.zip
Think it, design it, build it, run it. That's what I do.
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indeX

Shark
Shark

Posts: 453

Joined: 07.08.2011, 14:08

Post 27.09.2012, 19:25

Re: Underblue 16x16

just a try
Attachments
underblue.png
underblue.png (184.08 KiB) Viewed 2850 times
Vorsprung durch Technik :p
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C0re

Big Toucan
Big Toucan

Posts: 248

Joined: 10.11.2011, 20:21

Post 27.09.2012, 20:51

Re: Underblue 16x16

i liked the first version more. I don't like things on building spots, because then u have to block them.
What I don't like is field 11;7 and 11;8
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Hactarus

Mercury
Mercury

Posts: 5

Joined: 12.08.2012, 16:43

Post 27.09.2012, 21:26

Re: Underblue 16x16

Update 0.1
More effects + icons
Image
And for
11,8
11,7
it's an underground loop.
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C0re

Big Toucan
Big Toucan

Posts: 248

Joined: 10.11.2011, 20:21

Post 27.09.2012, 22:25

Re: Underblue 16x16

ah, then you should make that more visible. Like your icons.
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Hactarus

Mercury
Mercury

Posts: 5

Joined: 12.08.2012, 16:43

Post 28.09.2012, 23:10

Re: Underblue 16x16

What you think ?
Ready for package ? More comments ?
Attachments
underblue.zip
(235.78 KiB) Downloaded 71 times
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Pezinator

User avatar

Express Raptor
Express Raptor

Posts: 1254

Joined: 11.03.2012, 20:27

Post 30.09.2012, 17:15

Re: Underblue 16x16

hmm. the design is ok and as dcode said the path is nothing special. I like tough. But due to my opinion you should delete this underground loop.
I'd definitely go for the last version
"Have no fear of perfection; you'll never reach it."
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krunx

User avatar

Mothership
Mothership

Posts: 2172

Joined: 13.07.2011, 07:25

Location: Cologne

Post 27.02.2013, 18:48

Re: Underblue 16x16

Work out a better background please!
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Seraph07

User avatar

Mothership
Mothership

Posts: 2785

Joined: 09.07.2011, 13:26

Location: Hildesheim

Post 07.02.2017, 14:09

Re: Underblue 16x16

Fixed the image and the mapdata.

Added to Testing

Survivor values
Easy: 117
Medium: 121
Hard: 125

[author] => Hactarus
[size] => 16x16
[starts] => 1
[ends] => 1
[splittings] => 0
[joins] => 0
[overgrounds] => 122
[undergrounds] => 6
[min_length] => 128
[max_length] => 128
[url] => http://www.creeptd.com/mapfiles/underblue.zip
Image

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